The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
I use Mypaint since many years, for graphic palets worskhops with children , and I have just positive feelings about it. Many tools, rather easy to use, and great compatibility with my Wacom. Recommanded.
Based on our record, Godot Engine seems to be a lot more popular than MyPaint. While we know about 447 links to Godot Engine, we've tracked only 6 mentions of MyPaint. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If he wants to advance in the game space then he can either keep in the "visual coding" area using something like https://www.construct.net/en or start heading down the text coding path with https://godotengine.org/ or https://www.lexaloffle.com/pico-8.php. - Source: Hacker News / about 1 month ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / about 1 month ago
Https://godotengine.org/ and export to web . - Source: Hacker News / about 1 month ago
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike. [1]: https://godotengine.org/. - Source: Hacker News / 5 months ago
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors. - Source: dev.to / 6 months ago
Mypaint is the most lightweight software ive used, but it doesnt have the same level of community support as krita, so some features may be lacking... Source: over 1 year ago
Essentially, I've found the more time you have to spend spend learning the apps and/or using its tools, the less time you have to actually enjoy the art of creating. Try apps that cut down the friction between you and your art; Krita, MyPaint, etc. Would be my first suggestions since they're free, then maybe ArtRage, or Sketchbook Pro if money is not a concern. Source: almost 2 years ago
Note: The .gpl format is also supported by Aseprite, Drawpile, Krita and MyPaint. - Source: dev.to / almost 2 years ago
Mypaint (http://mypaint.org/) is simpler to use than Krita. Krita can be 'simplified' a bit by closing some of the unnecessary docked tools on the right. Source: about 2 years ago
Take a look at MyPaint or look here to see if something tickles your fancy. Source: over 2 years ago
Unity - The multiplatform game creation tools for everyone.
Krita - Krita is a professional FREE and open source painting program. It is made by artists that want to seaffordable art tools for everyone. Concept art. texture and matte painters, illustrations and comics.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
GIMP - GIMP is a multiplatform photo manipulation tool.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
Adobe Photoshop - Adobe Photoshop is a webtop application for editing images and photos online.