The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine seems to be a lot more popular than Cppcheck. While we know about 460 links to Godot Engine, we've tracked only 10 mentions of Cppcheck. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> I failed to fairly evaluate my options at the start of the project. The more projects I do, the more time I find that I dedicate to just planning things up front. Sometimes it's fun to just open a game engine and start playing with it (I too have an unfair bias in this area, but towards Godot [https://godotengine.org/]), but if I ever want to build something to release, I start with a spreadsheet. - Source: Hacker News / 17 days ago
It’s definitely niche, but one of the best presentations I’ve ever seen was done in godot [0] One of my coworkers copied our PowerPoint theme, built a super basic presentation mode with transitions and used the engine for interactive demos live in the slides running the code. [0] https://godotengine.org/. - Source: Hacker News / 18 days ago
Historically, open-source software has played a critical role in democratizing the development process. Platforms like Blender for 3D modeling and Godot Engine for game creation have revolutionized the creative process, offering free and powerful alternatives to proprietary solutions. By integrating these tools, The Sandbox leverages the robustness of community-driven technology and innovative coding practices... - Source: dev.to / 2 months ago
> Godot is a game engine. https://godotengine.org Yeah, I knew that, and precisely because of that I assumed it's a typo :) We have a native Python client. We can take a look if it works from Godot. Do you know if this is a popular use case? - Source: Hacker News / 3 months ago
Https://godotengine.org Supabase has unofficial support. https://github.com/supabase-community/godot-engine.supabase/... Thanks for responding! I'm about 60% done with my current project so I don't think I'll be up to migrate( again, originally I started with Firebase), but I still definitely consider Gel for future projects. Or if... - Source: Hacker News / 3 months ago
I dedicated Sunday morning to going over the documentation of the linters we use in the project. The goal was to understand all options and use them in the best way for our project. Seeing their manuals side by side was nice because even very similar things are solved differently. Cppcheck is the most configurable and best documented; JSON Lint lies at the other end. - Source: dev.to / about 1 year ago
Using infer, someone else exploited null-dereference checks to introduce simple affine types in C++. Cppcheck also checks for null-dereferences. Unfortunately, that approach means that borrow-counting references have a larger sizeof than non-borrow counting references, so optimizing the count away potentially changes the semantics of a program which introduces a whole new way of writing subtly wrong code. Source: almost 2 years ago
For my own projects, I used cppcheck. You can check out that tool to get a feel. Depending on what industry your in, you might need to follow a standard like Misra. Source: about 2 years ago
Https://cppcheck.sourceforge.io/ (there are many other static analysis tools, I just haven't used them or didn't care for them). Source: about 2 years ago
Sounds like something that could simply be communicated with the team that writes the tests. Unless you have dozens of such classes. In that case, you could just use e.g. Cppcheck and add a rule (regular expression) that searches for usages of the forbidden classes. Source: over 2 years ago
Unity - The multiplatform game creation tools for everyone.
SonarQube - SonarQube, a core component of the Sonar solution, is an open source, self-managed tool that systematically helps developers and organizations deliver Clean Code.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Clang Static Analyzer - The Clang Static Analyzer is a source code analysis tool that finds bugs in C, C++, and Objective-C...
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
Coverity Scan - Find and fix defects in your Java, C/C++ or C# open source project for free