Based on our record, itch.io seems to be a lot more popular than GnuPlot. While we know about 7501 links to itch.io, we've tracked only 5 mentions of GnuPlot. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
To some extent it extends the concept of tasks which only can be reasonably executed after the completion of other ones (though results of branches eventually may join each other) and offers an additional assisting birds' eye visual of projects. So far, I'm aware about the documentation on worg interfacing org-taskjuggler and taskjuggler, as well as a video tutorial interfacing gnuplot instead. Source: about 2 years ago
Gnuplot is a program to plot diagrams. The Commands issued to use it don't change regardless if it is used in Linux/Windows/MacOS and it comes with less dependencies than a Spread sheet, or a statistics program. This is why I started to Become comfortable with it, and venture out some of its features. Here, "conditional plot" referred to "the diagram only displays a Thing/uses a pixel if the value in the table... Source: about 2 years ago
Or, does drawing diagrams refers to plotting data, but neither using matplotlib, nor gnuplot (export to .svg, .pdf, .png; pstricks, tikz to mention a few options)? Source: about 2 years ago
There may the occasion you actually need the data from a publication, and want to plot them altogether with data newly collected data in one diagram in common. An overlay, though possible, can become tricky (scaling, centering, alignment, etc.) and plotting all data in a diagram generated from scratch (gnuplot/octave, matplotlib, Origin, ...) exported as an illustration in the usual formats (.pdf/.png), or... Source: over 2 years ago
Have you looked at the graphing capabilities of Octave or Gnuplot? Gnuplot in particular has a lot of options, and a GUI for those who want it. Source: over 2 years ago
Brandshield has been deleting and rewriting their non-statement deflecting responsibility repeatedly while hiding all the comments calling out their cascade of BS. Here is their current statement blaming iwantmyname and link to the hidden replies: > We want to address recent reports surrounding a website takedown. > BrandShield serves as a trusted partner to many brands. Our AI-driven platform detects potential... - Source: Hacker News / 5 months ago
Funko's statement: >At Funko, we hold a deep respect and appreciation for indie games, indie gamers, and indie developers. We’re fans of fans, and we love the creativity and passion that define the indie gaming community. >Recently, one of our brand protection partners identified a page on http://itch.io imitating the Funko Fusion development website. A takedown request was issued to address this specific page.... - Source: Hacker News / 5 months ago
As several people has pointed out here, don't focus on programming. That can kill the urge to make games pretty quick. And an important thing often overlooked, is prototyping. Whatever kind of game you are making, find a way to make a fast mockup using paper or whatever - and test it. That being said, you should take a look at simple game engines like; Twine, GDevelop, TyranoBuilder and PICO-8. Remember; the... - Source: Hacker News / 8 months ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / about 1 year ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: over 1 year ago
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