Based on our record, GitHub seems to be a lot more popular than JOGL. While we know about 2038 links to GitHub, we've tracked only 2 mentions of JOGL. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GitHub, as one of the leading web-based Git repository hosting service, provides a powerful suite of CI/CD tools in the form of GitHub Actions. These are directly integrated into the platform which empowers developers to increase the speed, efficiency and reliability of delivering products. In this brief article, we will take a look at what CI/CD is, why we should use it, as well as some of its applications in my... - Source: dev.to / 1 day ago
Head over to the GitHub website by clicking here, and register for an account. - Source: dev.to / 3 days ago
GithubConfigUrl: "https://github.com/" GithubConfigSecret: "pre-defined-secret" MaxRunners: 100 RunnerScaleSetName: "arc-runner-set-arm" Template: metadata: annotations: karpenter.sh/do-not-disrupt: "true" spec: nodeSelector: kubernetes.io/arch: "arm64" serviceAccountName: arc-runner-base-role tolerations: - key: github/arm value: "true" effect: NoSchedule ... - Source: dev.to / 4 days ago
The first step is to create a GitHub account. You can do it here. - Source: dev.to / 5 days ago
Collaboration and version control are crucial in AI/ML development projects due to the iterative nature of model development and the need for reproducibility. GitHub is the leading platform for source code management, allowing teams to collaborate on code, track issues, and manage project milestones. DVC (Data Version Control) complements Git by handling large data files, data sets, and machine learning models... - Source: dev.to / 5 days ago
Many years ago in grad school, I did matrix multiplication for a physics simulation, directly on the GPU, using JOGL. There may be more modern ways to do it, though. Source: over 1 year ago
I tried learning the classic Java version and had modest success. But as soon as I needed to pass large arrays to the shader I got lost in the complexity. I know it requires some kind of interaction with PGL on a PGraphicsOpenGL which "includes a full GLES 2.0 interface" and is documented elsewhere... But you practically need a teacher just to navigate your way through it all. Source: over 2 years ago
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