Based on our record, EnTT should be more popular than GitHub Gist. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you are learning things, you could also create github gists. That way your repos will only be coding related, while you can create tutorials / work exercises in gists. Source: over 2 years ago
I use Github, both for full repos and for short gists. Source: about 3 years ago
On the other hand, shared DartPads are just gists on GitHub so theoretically they can include code that works with different packages. Of course, such gists will not compile in DartPad and will be displayed as having errors :(. Source: over 3 years ago
Perhaps github gists? https://gist.github.com/discover. Source: over 3 years ago
I looked at Github gists, but they are focused in displaying the markdown sourcecode (so e.g. Hyperlinks won't be clickable [1] ). Options just don't seem to be focused on simply hosting PDFs/information with clickable references. Source: over 3 years ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 2 years ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 2 years ago
Pastebin.com - Pastebin.com is a website where you can store text for a certain period of time.
Flecs - Multi-threaded Entity Component System written for C89 & C99
PrivateBin - PrivateBin is a minimalist, open source online pastebin where the server has zero knowledge of...
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
hastebin - Pad editor for source code.
Entitas - Entity Component System Framework for C# and Unity