getbaff GmbH is a technology business from Düsseldorf, that has been working on making analog surfaces come alive with the help of Augmented Reality since 2018. For this purpose, we bring digital video content onto preexisting analog surfaces and support companies in their digitalization process. Companies get access to the getbaff Plattform, where they can independently create, manage and evaluate campaigns. The partner company decides whether the content is to be played out via the free getbaff App or via its own company app. By means of a software development kit, in short getbaff SDK, our technology can be integrated into all existing company apps. To date, this is a unique offer worldwide. In doing so, we create an unprecedented customer experience and enable companies to measure analog user interactions.
Based on our record, ZBrush seems to be more popular. It has been mentiond 11 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Looks like ZBrush on the main screen. Source: about 1 year ago
Tomas Wittelsbach is a traditional sculptor, turned ZBrush jewellery artist. Check out some of his live streams on pixologic.com. He did stream live critiques, not just for jewellery, but don't know his current schedule. You could join his discord and ask for more detail there. Another option is to join his ZBrush Jewellery Workshop (one time, lifetime fee) which includes lots of learning materials for ZBrush and... Source: over 1 year ago
On the My Licenses page on pixologic.com there's a button to cancel my subscription, but instead it takes me to a page that says:. Source: over 1 year ago
Zbrush is the gold standard and it's not cheap. It has recently switched to subscription only. Zbrush also offers a stripped down free version for beginners and dabblers called Zbrush Core Mini. Zbrush can easily handle sculpting and prepping models to be sent to the printer's slicing software. Source: over 1 year ago
Jesse: Our team is currently using Blender for modeling, Maya for rigging and animation, Adobe Substance 3D Painter and Designer, and Zbrush for sculpting. Source: over 1 year ago
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