Preact.js might be a bit more popular than GDevelop. We know about 83 links to it since March 2021 and only 75 links to GDevelop. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 9 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 9 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
In this post, we get to know more about Preact, one of this year's trending libraries. And we'll compare it to React to see which one suits better for our projects. - Source: dev.to / about 2 months ago
Similarly to Promises/A+, this effort focuses on aligning the JavaScript ecosystem. If this alignment is successful, then a standard could emerge, based on that experience. Several framework authors are collaborating here on a common model which could back their reactivity core. The current draft is based on design input from the authors/maintainers of Angular, Bubble, Ember, FAST, MobX, Preact, Qwik, RxJS, Solid,... - Source: dev.to / 2 months ago
At the very bottom of the image, there are 3 blocks that I chose to call application components. If you are building a cross-framework library, these can be built with whatever tools you want! Only catch is, all the tools you use to build it, will be needed by everyone consuming it. So choose wisely, and be mindful of how many kilobytes of third party code you will need in order to ship. In Schedule-X, I chose to... - Source: dev.to / 6 months ago
>> React is not traditionally used for making games, but that's part of the fun and the challenge. R > MS Flight Simulator cockpits are built with MSFS Avionics Framework which is React-like and MIT licensed: https://github.com/microsoft/msfs-avionics-mirror/tree/main/src/sdk/components Million.js is faster than preact, and lists a number of references under Acknowledgements: ... - Source: Hacker News / 6 months ago
DEV is a Rails monolith, which uses Preact in the front-end using islands architecture. The reason why I mention all this is that it's not a full-stack JavaScript application, and there is no state management library like Redux or Zustand in use. The data store, for the most part on the front end, is all data attributes. - Source: dev.to / 7 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Svelte - Cybernetically enhanced web apps
Unity - The multiplatform game creation tools for everyone.
Inferno - An extremely fast React-like javascript library for building modern user interfaces.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Vue.js - Reactive Components for Modern Web Interfaces