Software Alternatives & Reviews

FNA VS SDL

Compare FNA VS SDL and see what are their differences

FNA logo FNA

FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.

SDL logo SDL

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
  • FNA Landing page
    Landing page //
    2020-06-06
  • SDL Landing page
    Landing page //
    2023-09-26

FNA videos

VAN TOUR REVIEW Luxury Build with Amazing Shower and Bathroom Design | FnA Van Life

More videos:

  • Review - FNA Thyroid Biopsy
  • Review - DoubleTake - best app for filming ANIMATION REFERENCE? (FNA/App Review)

SDL videos

Useful review features in SDL Trados Studio

More videos:

  • Review - Reviewing translations in SDL Trados Studio 2019
  • Review - Doral SDL-A All-Season TIRE REVIEW + SNOW

Category Popularity

0-100% (relative to FNA and SDL)
Game Engine
30 30%
70% 70
Game Development
30 30%
70% 70
3D Game Engine
28 28%
72% 72
Localization
0 0%
100% 100

User comments

Share your experience with using FNA and SDL. For example, how are they different and which one is better?
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Social recommendations and mentions

SDL might be a bit more popular than FNA. We know about 18 links to it since March 2021 and only 16 links to FNA. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

FNA mentions (16)

  • EU antitrust regulators clear $69B Microsoft, Activision deal
    Emulating "dead" consoles and unchanging APIs is usually sustainable. We'll all be able to play Sega MD/Genesis games and XNA games until the end of time, with whatever hardware, platform, controllers, and video outputs we need. Source: 12 months ago
  • FNA 22.10 is out
    Https://fna-xna.github.io/ this explains it better. Source: over 1 year ago
  • MonoGame 3.8.1 is now available for all!
    MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their... Source: almost 2 years ago
  • XNA / AI Programming - AI Development for Beginners
    FWIW while this tutorial series looks very old and XNA has indeed been officially discontinued, FNA is a 100% compatible (or at least as 100% as it can be :-P) XNA reimplementation that can be used instead of XNA and is still under active development (last release 11 days ago) while it has been used by a bunch of games already. Because of that most XNA resources should apply to FNA too. Source: almost 2 years ago
  • ContentPipe & ResourceCache - a couple of open-source .NET game content framework I've been working on in my spare time
    So a little bit of context here: I'm a huge fan of the FNA game framework. It's an open source replacement for the discontinued XNA 4.0 framework. I think it's fantastic for small scale indie projects, it's such a nice blank canvas "only the things you need" approach. Source: almost 2 years ago
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SDL mentions (18)

  • How was Pico8 made?
    In addition to the excellent video /u/DookieChumo linked, you can also look in the manual to see some of the technologies used. It's written in C, using SDL. If you're interested in something like a devlog, you could read the changelog to see its changes and the development of features over the years. Lua is fairly easy to embed into other programs, so you can write programs that use Lua scripts to decide what to... Source: over 1 year ago
  • How does one make their own GUI from scratch? (no GUI libraries)
    You could use the cross-platform library SDL. It has Python bindings: PySDL2. Source: over 1 year ago
  • I want to become a game dev one day, can you guys help me?
    You can use SDL, which is pretty easy to get into, has straight-forward (if somewhat sparse) documentation and has lots of pretty decent tutorials - see the links on the web site. Source: over 1 year ago
  • what #include<iostream> does in C++ Program ?
    Official website is https://libsdl.org where you can read more about download and install this library because it might not work on your computer. Source: over 1 year ago
  • which Library is used to Develop 2D Game in C++ ?
    To Develop 2D Game mostly Game Developer Prefers to use SDL Library it is Simple Media Layer originally Written in C Language but compatible with C++ and run Natively. The website of Libsdl is https://libsdl.org. It is free to use. Source: over 1 year ago
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What are some alternatives?

When comparing FNA and SDL, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

Rev.com - Transcriptions, captions, and subtitles that are affordable, fast, and high-quality.

MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.

Lilt - A Twitter text adventure

FlatRedBall - Cross-platofrm 2D game engine using C#, focused on developer productivity, transparency, scalability, and ease of use.

One Hour Translation - Professional translation services for 75 languages on a 24/7 basis.