FINAL CUT is a C++ class library and widget toolkit with full mouse support for creating a text-based user interface. The library supports the programmer to develop an application for the text console. It allows the simultaneous handling of multiple text windows on the screen.
The structure of the Qt framework was originally the inspiration for the C++ class design of FINAL CUT. It provides common controls like dialog boxes, push buttons, check boxes, radio buttons, input lines, list boxes, status bars and so on.
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Based on our record, rot.js should be more popular than FINAL CUT. It has been mentiond 12 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Visit the GitHub repository to get the latest version. Source: 11 months ago
Maybe FINAL CUT is something for you. It has its own widgets and can be controlled with the mouse or keyboard. Source: almost 2 years ago
I implemented for FINAL CUT a simple data processing class and an image viewer for X PixMap (XPM) images. It allows displaying XPM icons in the terminal. Maybe someone will find it helpful. Source: about 2 years ago
Not exactly what you’re describing, but check out Final Cut: https://github.com/gansm/finalcut. - Source: Hacker News / over 2 years ago
If you are interested in TUIs, you can have a look at my little project FINAL CUT. Source: over 2 years ago
I can recommend rot.js. It offers both ascii and tileset support. Source: 10 months ago
ROT.JS is a great library for making quick roguelikes and being in javascript means you can inspect the code. It has a number of map generation algorithms that you can mess around with to make interesting dungeons. https://ondras.github.io/rot.js/hp/. Source: about 1 year ago
Lost Gardens of the Stone Heart is a browser game in traditional ASCII style, written in Javascript with the ROT.js and Tracery libraries. Or, at least, it will be when it reaches that magic critial mass of features and things actually happening and coalesces into something deserving the adjective. Source: over 1 year ago
The code is Open Source (like everything on CodePen) and anyone can modify the game to add more features. I just want to share it here so someone maybe will create something more fun with it. It uses ROT.js library. Note that the code was created quite some time ago and it's written in ES5 version of JavaScript. Source: over 1 year ago
Thanks! I am using [rot.js](https://ondras.github.io/rot.js/hp/) map generation primitives and then layering stuff on top of that. I'll probably introduce an "outside" at some point with caves and forests you can explore. Source: almost 2 years ago
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