They reference these on the site's about page: https://chr15m.itch.io/roguelike-browser-boilerplate https://ondras.github.io/rot.js/hp/ https://www.oryxdesignlab.com/products/tiny-galaxy-tileset https://nostalgic-css.github.io/NES.css/ https://sfxr.me/. - Source: Hacker News / 7 months ago
I can recommend rot.js. It offers both ascii and tileset support. Source: almost 2 years ago
ROT.JS is a great library for making quick roguelikes and being in javascript means you can inspect the code. It has a number of map generation algorithms that you can mess around with to make interesting dungeons. https://ondras.github.io/rot.js/hp/. Source: about 2 years ago
Lost Gardens of the Stone Heart is a browser game in traditional ASCII style, written in Javascript with the ROT.js and Tracery libraries. Or, at least, it will be when it reaches that magic critial mass of features and things actually happening and coalesces into something deserving the adjective. Source: over 2 years ago
The code is Open Source (like everything on CodePen) and anyone can modify the game to add more features. I just want to share it here so someone maybe will create something more fun with it. It uses ROT.js library. Note that the code was created quite some time ago and it's written in ES5 version of JavaScript. Source: over 2 years ago
Thanks! I am using [rot.js](https://ondras.github.io/rot.js/hp/) map generation primitives and then layering stuff on top of that. I'll probably introduce an "outside" at some point with caves and forests you can explore. Source: about 3 years ago
I used ClojureScript and ROT.js to build it. - Source: dev.to / about 3 years ago
It sounds like you want something high scope. However, if you're asking what engine you should use then it sounds like you haven't got a prototype yet. Which would be faster to make in Javascript - there's libraries like ROT.jd to speed things up. Source: about 3 years ago
I would suggest rot.js https://ondras.github.io/rot.js/hp/ and just going with javascript or typescript. I've tried that about 5 years ago and it was pretty decent, you can make a dungeon crawling roguelike of a decent size, but Javascript will fail if you need a lot of computational power (for example procedurally generating a world, or having a big persistent map you can't fit into RAM). Source: over 3 years ago
As per those instructions, the docs are here and accessible as always. (Though anyone in touch with the ROT.js maintainer should let them know they should update the link so people can find them more easily.). Source: over 3 years ago
You probably know already, but rot.js has some great canvas rendering routines for roguelikes. Source: about 4 years ago
I'm using rot.js and my own browser based roguelike boilerplate built on top of it. Source: about 4 years ago
I would not call it powerful it's just basic and simple. If you want powerful ASCII game engine there is already one that exists ROT.js it have everything that the Rouge Like game should have. I've created basic game using it https://codepen.io/jcubic/pen/oMbgym?editors=0110. Source: about 4 years ago
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