Based on our record, PixiJS should be more popular than ES6. It has been mentiond 69 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
But JavaScript didn't always have a good way to construct and parse URLs built in. The URL object was first included in the ECMAScript 2015 specs. - Source: dev.to / 7 days ago
The ECMAScript 2015 (ES6) standard introduced the concept of "proper tail calls" (PTC), which mandates that compliant JavaScript engines must implement TCO for tail calls. PTC ensures that a function call in tail position does not increase the call stack size, thus allowing for potentially infinite recursive calls in constant stack space. - Source: dev.to / 5 months ago
Let was introduced in ES6ECMAScript2015. It is Block Scoped, any code written within {} is said to be in a Block. So, that's the restriction that ECMA wanted to implement with let, making variables inaccessible outside the block. - Source: dev.to / 2 months ago
Both Symbol and BigInt were the latest data type introductions to ES6. - Source: dev.to / 8 months ago
Symbol: Introduced in ECMAScript 2015, Symbol is a primitive type that represents a unique identifier. Symbols are often used as keys in objects to avoid name collisions. - Source: dev.to / 12 months ago
And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / 16 days ago
The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / 3 months ago
Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 3 months ago
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 5 months ago
Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 8 months ago
Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
Three.js - A JavaScript 3D library which makes WebGL simpler.
JavaScript - Lightweight, interpreted, object-oriented language with first-class functions
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
PHP - A popular general-purpose scripting language that is especially suited to web development
p5.js - JS library for creating graphic and interactive experiences