Software Alternatives, Accelerators & Startups

EnTT VS Robocode

Compare EnTT VS Robocode and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).

Robocode logo Robocode

Robocode is a programming game where the goal is to code a robot battle tank to compete against...
  • EnTT Landing page
    Landing page //
    2023-09-05
  • Robocode Landing page
    Landing page //
    2023-09-30

EnTT features and specs

  • Performance
    EnTT is known for its high performance and minimal overhead, making it suitable for real-time applications such as games.
  • Flexibility
    EnTT provides a flexible ECS (Entity-Component-System) framework that allows developers to customize systems and components as needed.
  • Header-only
    As a header-only library, EnTT is easy to integrate into projects with minimal setup.
  • Modern C++
    EnTT takes full advantage of modern C++ features, offering a concise and efficient API.
  • Active Community
    EnTT has an active community and detailed documentation, which can help developers troubleshoot and optimize their use of the library.

Possible disadvantages of EnTT

  • Complexity
    The complexity of EnTT and ECS in general can be daunting for beginners who are not familiar with these concepts.
  • Learning Curve
    Due to its flexibility and use of modern C++ techniques, there is a steep learning curve associated with mastering EnTT.
  • Limited Use Cases
    While EnTT excels in game development, its ECS paradigm might not be the best fit for all types of applications, such as traditional object-oriented systems.
  • C++ Specific
    As a C++ library, EnTT is not suitable for projects or teams using other programming languages, limiting its usability to C++ ecosystems.

Robocode features and specs

  • Educational Value
    Robocode offers a fun and interactive way to learn programming and algorithms, making it ideal for both beginners and experienced programmers.
  • Community Support
    Robocode has a vibrant community that provides support, tutorials, and resources which can be valuable for learners and developers looking to enhance their skills.
  • Platform Independence
    As it is Java-based, Robocode is platform-independent, allowing it to run on various operating systems including Windows, macOS, and Linux.
  • Engagement
    The gamified approach of Robocode fosters engagement and motivation in users as they compete to create more efficient and intelligent robots.
  • Open Source
    Being open-source, Robocode allows users to modify the source code to fit their needs, encouraging creativity and innovation.

Possible disadvantages of Robocode

  • Steep Learning Curve
    For complete novices in programming or those unfamiliar with Java, Robocode can have a steep learning curve which may discourage continued use.
  • Limited Scope
    While great for learning basic algorithms and Java, Robocode's scope can be limited when moving to more advanced programming topics or languages.
  • Maintenance
    Since Robocode is an older platform, there may be issues with maintenance or updates, potentially causing compatibility issues with newer technology.
  • Complex Setup
    The setup and configuration process might be complex for some users, especially those without experience in development environments.
  • Java Dependency
    As Robocode is based on Java, it requires users to have Java installed and understand its nuances, which could be a barrier for some learners or organizations.

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Robocode videos

Robocode Tutorial - Part 01

More videos:

  • Review - Week One Entries Camp Hill Boys Robocode 2012 Competition
  • Review - Robocode test battle 1

Category Popularity

0-100% (relative to EnTT and Robocode)
Programming
100 100%
0% 0
Online Learning
0 0%
100% 100
Developer Tools
100 100%
0% 0
Education
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, EnTT should be more popular than Robocode. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / over 1 year ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: almost 2 years ago
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Robocode mentions (12)

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What are some alternatives?

When comparing EnTT and Robocode, you can also consider the following products

Flecs - Multi-threaded Entity Component System written for C89 & C99

CodeCombat - Learn programming with a multiplayer live coding strategy game.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Colobot Gold - Colobot Gold is modified version of the original https://alternativeto.

Entitas - Entity Component System Framework for C# and Unity

Screeps - Learn to code JavaScript by playing game.