Software Alternatives, Accelerators & Startups

Edgegap VS Unity Multiplayer

Compare Edgegap VS Unity Multiplayer and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

Edgegap logo Edgegap

Get your multiplayer game online, worldwide, in minutes with Edgegap’s automated game server hosting and orchestration.

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.
  • Edgegap Edgegap - Game Server Hosting Orchestration
    Edgegap - Game Server Hosting Orchestration //
    2025-04-30
  • Edgegap Game Server Hosting, Solved
    Game Server Hosting, Solved //
    2025-04-30
  • Edgegap Fully Managed Game Server Hosting
    Fully Managed Game Server Hosting //
    2025-04-30
  • Edgegap Orchestration Performance
    Orchestration Performance //
    2025-04-30
  • Edgegap Pricing - No Wasted Capacity
    Pricing - No Wasted Capacity //
    2025-04-30
  • Edgegap Cross-Platform Game Servers
    Cross-Platform Game Servers //
    2025-04-30
  • Edgegap Edgegap Clients
    Edgegap Clients //
    2025-04-30

Game server hosting, solved.

Edgegap's game server orchestration & managed infrastructure helps all game developers deliver a flawless online multiplayer experience.

Easy to integrate & compatible with major engines including Unreal and Unity and game servers such as Epic Online Services, Photon, Heroic Labs' Nakama, PlayFab, Mirror Networkworking, Fish-Networking, and more.

Proven to scale to 14M CCU for the biggest of launches, and with on-demand deployments to 615+ global locations that delivers 58% average latency reduction vs public cloud. Pay only when players play with our usage-based pricing that helps you avoid overpaying for wasted capacity.

  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17

Edgegap

$ Details
freemium
Release Date
2018 November
Startup details
Country
Canada
State
Quebec
Founder(s)
Mathieu Duperré
Employees
10 - 19

Edgegap features and specs

  • Game Server Hosting & Orchestration
    Get your game online in minutes & easily maintain it with optimal performance with game server hosting on the world's largest edge network.
  • Bare Metal Orchestration
    For games with predictable player base, Edgegap’s hybrid game server orchestration leverages bare metal & cloud servers to optimize cost savings.
  • Relays
    Overcome every shortcoming of peer-to-peer networking with Edgegap's network of relays on the world's largest distributed network.
  • Matchmaking
    Edgegap's matchmaking system is fully-managed, infinitely customizable to optimally group players worldwide.
  • Fleet Manager
    Edgegap’s Smart Fleets automatically optimize fleet locations to minimize infrastructure usage, while also reducing latency by an average of 58%, thanks to Edgegap's orchestration.
  • Session Manager
    For games with persistent instances such as massively multiplayer open-worlds, social casuals & COOP, simplify your development process with our Sessions’ built-in ability to create matches/games within a single deployment instance.

Unity Multiplayer features and specs

  • Integrated Solution
    Unity Multiplayer provides a tightly integrated solution within the Unity ecosystem, streamlining multiplayer game development by eliminating the need for external networking tools.
  • Scalability
    The backend services offer scalable infrastructure, allowing developers to handle large numbers of concurrent players without worrying about server capacity and scaling complications.
  • Cross-Platform Support
    Unity's multiplayer solutions support cross-platform development, enabling games to connect players across various devices such as PCs, consoles, and mobile devices.
  • Comprehensive Documentation
    Unity provides extensive documentation and resources for developers, facilitating easier adoption and troubleshooting of multiplayer features.
  • Customizability
    Offers developers flexibility to customize networking features and gameplay synchronization to suit unique game requirements and player experiences.

Possible disadvantages of Unity Multiplayer

  • Cost
    Using Unity Multiplayer and its associated cloud services can incur significant costs, especially for games with a large user base or complex networking needs.
  • Complexity
    Implementing multiplayer features can be complex and requires a good understanding of networking concepts, which can be challenging for beginners.
  • Vendor Lock-in
    Relying on Unity's backend services can lead to vendor lock-in, making it difficult to migrate to other platforms or solutions if the need arises.
  • Performance Overheads
    Depending on the implementation, there may be performance overheads associated with using managed networking solutions compared to building a custom solution.
  • Steep Learning Curve
    Developers might encounter a steep learning curve when adapting to Unity's multiplayer framework, particularly if they are accustomed to other networking tools.

Edgegap videos

Free Matchmaker for Unity - Quickstart for Edgegap's No Code & Automated Matchmaker

More videos:

  • Review - Ep 11: EdgeIR.com Edge Computing Fireside Chat with Edgegap's Mathieu Duperré

Unity Multiplayer videos

No Unity Multiplayer videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to Edgegap and Unity Multiplayer)
Cloud Infrastructure
100 100%
0% 0
Developer Tools
0 0%
100% 100
Gaming
100 100%
0% 0
Game Development
0 0%
100% 100

Questions and Answers

As answered by people managing Edgegap and Unity Multiplayer.

What makes your product unique?

Edgegap's answer

Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.

How would you describe your primary audience?

Edgegap's answer

Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.

What's the story behind your product?

Edgegap's answer

As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.

They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.

The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.

Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.

The result? First prize.

Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.

One year later, they had landed a seed round.

Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!

Which are the primary technologies used for building your product?

Edgegap's answer

Kubernetes, K8, containers, Docker, container d, container-d, and much more

Who are some of the biggest customers of your product?

Edgegap's answer

Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.

User comments

Share your experience with using Edgegap and Unity Multiplayer. For example, how are they different and which one is better?
Log in or Post with

Social recommendations and mentions

Based on our record, Unity Multiplayer seems to be more popular. It has been mentiond 2 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Edgegap mentions (0)

We have not tracked any mentions of Edgegap yet. Tracking of Edgegap recommendations started around Jan 2025.

Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 2 years ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: almost 3 years ago

What are some alternatives?

When comparing Edgegap and Unity Multiplayer, you can also consider the following products

PlayFlow Cloud - Simplified Multiplayer Game Server Hosting

Photon Engine - Independent networking engine and multiplayer platform.

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

Colyseus - Multiplayer Game Server for Node.js. Focus on the gameplay instead of networking.

Pragma - The home base for Ethereum developers.