Software Alternatives, Accelerators & Startups

Dkron VS PlayFab

Compare Dkron VS PlayFab and see what are their differences

Dkron logo Dkron

Easy, Reliable Cron jobs A distributed Cron service with, API, no SPOF and an easy to use dashboard.

PlayFab logo PlayFab

PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
  • Dkron Landing page
    Landing page //
    2022-08-21
  • PlayFab Landing page
    Landing page //
    2022-01-14

Dkron videos

DKRON ||OnePlus7pro gameplay ||5 finger claw + FULL GYRO || MISTAKE MAKES YOU PERFECT

PlayFab videos

GameSparks vs PlayFab: Best Price? Trust? Features? Current+Future Value?

More videos:

  • Tutorial - PlayFab Tutorial - Multiplayer Back-End for Unity
  • Review - Meet Playfab - The Intelligent Backend Platform for Games

Category Popularity

0-100% (relative to Dkron and PlayFab)
Workflows
100 100%
0% 0
Developer Tools
0 0%
100% 100
API Management
100 100%
0% 0
Game Development
0 0%
100% 100

User comments

Share your experience with using Dkron and PlayFab. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, PlayFab should be more popular than Dkron. It has been mentiond 16 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Dkron mentions (5)

  • Suggestions for CRON jobs queue tool
    My SaaS is not that big and doesn't need very complicated CRON management. I tried different options like dkron but it doesn't hold any job data after for example removing the container, according to a discusion issue I created. Source: about 1 year ago
  • How to do distributed cronjobs with worker queues?
    Well, you can either use this as an example or use it cause the work is done: dkron. Source: over 1 year ago
  • Distributed job scheduling with Go?
    I'am also familiar to hangfire, used in the past as distributed job scheduler for Owin microservices in C# too. Btw when we moved towards Golang stack realized that hangfire wasnt really necessary. It was enough standard and idiomatic Go code, learning using Go Routine adding any Cron library and maybe a Redis dependency if persistence is needed. But if you really prefer something hangfire-like, give a try to... Source: over 2 years ago
  • Easy Distributed Cron Management
    Perhaps https://dkron.io/ can solve your problem? Source at https://github.com/distribworks/dkron. Source: over 2 years ago
  • How does one get live production experience?
    Oops, my bad. I was trying to refer to dkron https://dkron.io/. Source: over 2 years ago

PlayFab mentions (16)

  • Multiplayer developers, how do you store player data?
    I think the best way to get started is PlayFab they have a great C++ & Blueprint UE plugin. Source: 7 months ago
  • Any suggestion for a backend as a service for highscore/ranking data that is more customizable than Google Play?
    I’ve used playfab in the past to good success https://playfab.com/. Source: about 1 year ago
  • Magtatanong lang po.
    Kung gusto mo multiplayer game you can use Azure Playfab: https://playfab.com may "free" tier sila for development. Source: over 1 year ago
  • Leaderboard online in Unreal Engine 4.26
    Look into Microsoft's Azure PlayFab for something like this. There's a plugin for Unreal, though all of PlayFab's documentation seems to be for C# for Unity. Source: over 2 years ago
  • The Fundamentals of LiveOps with PlayFab
    This video blog provides a high-level overview of Azure PlayFab and how its services like LiveOps can be used to makes games more engaging for your players. Source: over 2 years ago
View more

What are some alternatives?

When comparing Dkron and PlayFab, you can also consider the following products

Talend Data Services Platform - Talend Data Services Platform is a single solution for data and application integration to deliver projects faster at a lower cost.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

RAML - RAML is a solution that manages an API lifecycle from design to sharing.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

Apache OpenWhisk - Serverless / Task Processing

Photon Engine - Independent networking engine and multiplayer platform.