I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Dear ImGui seems to be a lot more popular than raylib. While we know about 156 links to Dear ImGui, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The Dear ImGui readme is a good starting point: https://github.com/ocornut/imgui ...now of course Dear ImGui is a specific implementation of an immediate mode UI framework, but it's also the most popular implementation. - Source: Hacker News / 5 months ago
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui. Source: 6 months ago
Create your own GUIs and overlays using the popular ImGUI. Source: 7 months ago
There are also misc bugfixes, editor changes this time. But I'm a bit tired of win32 and plan to port Dear Imgui afterward. Or leave a comment if you have a good idea about the GUI! I'd like to be focus on the runtime rendering more and keep GUI programming as simple as possible. Source: 9 months ago
> [...] you can build UIs that are snappy and keyboard driven. That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.) In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games. Some people... - Source: Hacker News / 9 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
GTK - GTK+ is a multi-platform toolkit for creating graphical user interfaces.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
wxWidgets - wxWidgets: Cross-Platform GUI Library
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
WompMobile - WompMobile offers tow kind of functions – first creating new mobile apps and secondly converting the websites into mobile applications.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...