Pixi.js might be a bit more popular than Chrome Experiments. We know about 5 links to it since March 2021 and only 4 links to Chrome Experiments. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
There are sites out there that highlights quality and interesting designs on the modern web; awwwards is one, experiments with Google is another. There is some crazy stuff happening on the web in the right now, it’s just no longer in the mainstream. Source: over 1 year ago
Stumbled upon this via https://experiments.withgoogle.com/collection/chrome. Source: over 1 year ago
Found it through the Experiments with Google: Chrome Experiments years and years ago, there’s all sorts of neat things to sort through in there! Source: over 1 year ago
I don't know if I prefer python or JavaScript as a language. What I enjoy is that, in general, for me. I feel like I can do more stuff easily in JS. Looking around I see 1000s of cool things made in JS. three.js, babylon.js, Google Maps, Chrome Experiments. I make things and I can share them with just a link like Rockfall, Slime Sim. Where as, all my python has been command line scripts. I know there are probably... Source: about 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
A.I. Experiments by Google - Explore machine learning by playing w/ pics, music, and more
Anime.js - Lightweight JavaScript animation library
Talk to Books by Google - Browse passages from books using experimental AI
p5.js - JS library for creating graphic and interactive experiences
Experiments With Google - Amazing experiments using Chrome, Android, AI, WebVR, AR!
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.