Based on our record, build2 should be more popular than pkgsrc. It has been mentiond 16 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
As the name suggests, this wraps the whatever build system that the dependency is using rather than replacing it with Meson. Say if you depend on Boost and Qt, you will end up using both Boost Build and CMake in addition to Meson (most likely there will be a couple of more build systems if you are also building Boost's and Qt's own dependencies such as ICU). This has two major drawbacks: 1. The build in... - Source: Hacker News / 8 months ago
Which reminds me that I could package libtcode for build2 as that's what I'm using for MEGASTRUCTURES. I already packaged ENTT and fmt before and it's available on the OSS repository so it might be quite easy to do if libtcod dont have too many dependencies. Source: 10 months ago
After build2 devs added a missing feature that was preventing me from correctly running the python scripts from godot-cpp that generates the C++ bindings (the build2 devs were actually hitting similar issues and I was lucky to reach it while they were working on a solution), I managed to complete a working version of the build2 package of godot-cpp. As a reminder, godot-cpp is the library you need to use that... Source: 11 months ago
The first step is to do some scaffolding to easily build my C++ model from Prototype 1 as a Godot Extension, which also implies building godot-cpp which can be done with Scons or CMake easily as their scripts are provided, but I actually want to use build2 which is what I like to use these days in my own projects in C++. I could build godot-cpp in CMake and then link to it using my project under build2 but I kind... Source: 12 months ago
On the subject of the difficulties with setting up a CI pipeline, I want to give a shout-out to Build2, which is incredible in this regard. Source: 12 months ago
It seems according to pkgsrc.org that pkgin might follow the PKG_PATH environment variable. You're supposed to set PKG_PATH="http://cdn.NetBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f '1 2' -d.)/All/", and according to uname(1), -p gives the processor architecture and -r gives the operating system [kernel] release. Source: about 1 year ago
It seems like pkgsrc.org hasn’t got the news yet. Source: over 1 year ago
I still have a Slackware install that runs some really old stuff I have. I remember working at AN ISP in the 90s and slack was are secure distro. All the important stuff (authentication, configs, etc.) were stored and served from our 'slack pool'. Funny part is now I do a very basic Slackware install that setup pkgsrc (https://pkgsrc.org) on it so I can really experience the best and worst of times! - Source: Hacker News / about 2 years ago
Today the second article on cross-platform package management has been published. It features a short description of what Pkgsrc and Ravenports are and a longer part on how they compare. The test environment and procedure is covered and of course the results are presented. At the end a conclusion is drawn. Source: over 2 years ago
The second one will contain the results of our two months evaluation of Pkgsrc on multiple platforms and a comparison with Ravenports. Source: over 2 years ago
Conan - Conan is an Action-Adventure, Hack and Slash and Single-player video game developed by Nihilistic Software and published by THQ.
Conda - Binary package manager with support for environments.
Vcpkg - C++ Library Manager for Windows, Linux, and macOS
Homebrew - The missing package manager for macOS
Hunter package manager - CMake driven cross-platform package manager for C/C++.
MacPorts - The MacPorts Project is an open-source community initiative to design an easy-to-use system for compiling, installing, and upgrading either command-line, X11 or Aqua based open-source software on the Mac OS X operating system.