Software Alternatives & Reviews

BlitzMax VS FNA

Compare BlitzMax VS FNA and see what are their differences

BlitzMax logo BlitzMax

With the developing version BlitzMax NG other 'targets' are available: ARM architecture, Raspberry, Android, HTML (Emscripten). RAPID DEVELOPMENT. Just open the IDE, write your code, hit F5 and see immediately the results!

FNA logo FNA

FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.
  • BlitzMax Landing page
    Landing page //
    2019-01-29
  • FNA Landing page
    Landing page //
    2020-06-06

BlitzMax videos

A good discovery! A new 'remake' of BlitzMAX BASIC IDE has been released! | DrRunCMD

FNA videos

VAN TOUR REVIEW Luxury Build with Amazing Shower and Bathroom Design | FnA Van Life

More videos:

  • Review - FNA Thyroid Biopsy
  • Review - DoubleTake - best app for filming ANIMATION REFERENCE? (FNA/App Review)

Category Popularity

0-100% (relative to BlitzMax and FNA)
Game Engine
62 62%
38% 38
Game Development
62 62%
38% 38
Development
100 100%
0% 0
3D Game Engine
49 49%
51% 51

User comments

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Social recommendations and mentions

Based on our record, FNA seems to be more popular. It has been mentiond 16 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

BlitzMax mentions (0)

We have not tracked any mentions of BlitzMax yet. Tracking of BlitzMax recommendations started around Mar 2021.

FNA mentions (16)

  • EU antitrust regulators clear $69B Microsoft, Activision deal
    Emulating "dead" consoles and unchanging APIs is usually sustainable. We'll all be able to play Sega MD/Genesis games and XNA games until the end of time, with whatever hardware, platform, controllers, and video outputs we need. Source: 12 months ago
  • FNA 22.10 is out
    Https://fna-xna.github.io/ this explains it better. Source: over 1 year ago
  • MonoGame 3.8.1 is now available for all!
    MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their... Source: almost 2 years ago
  • XNA / AI Programming - AI Development for Beginners
    FWIW while this tutorial series looks very old and XNA has indeed been officially discontinued, FNA is a 100% compatible (or at least as 100% as it can be :-P) XNA reimplementation that can be used instead of XNA and is still under active development (last release 11 days ago) while it has been used by a bunch of games already. Because of that most XNA resources should apply to FNA too. Source: almost 2 years ago
  • ContentPipe & ResourceCache - a couple of open-source .NET game content framework I've been working on in my spare time
    So a little bit of context here: I'm a huge fan of the FNA game framework. It's an open source replacement for the discontinued XNA 4.0 framework. I think it's fantastic for small scale indie projects, it's such a nice blank canvas "only the things you need" approach. Source: almost 2 years ago
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What are some alternatives?

When comparing BlitzMax and FNA, you can also consider the following products

Blitz3D - Create 2D and 3D Games for Windows.

Godot Engine - Feature-packed 2D and 3D open source game engine.

BlitzPlus - Create 2D Games for Windows.

MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.

Monkey 2 - An easy to use, cross platform, games oriented programming language

FlatRedBall - Cross-platofrm 2D game engine using C#, focused on developer productivity, transparency, scalability, and ease of use.