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Based on our record, FNA seems to be a lot more popular than Monkey 2. While we know about 16 links to FNA, we've tracked only 1 mention of Monkey 2. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Emulating "dead" consoles and unchanging APIs is usually sustainable. We'll all be able to play Sega MD/Genesis games and XNA games until the end of time, with whatever hardware, platform, controllers, and video outputs we need. Source: about 1 year ago
Https://fna-xna.github.io/ this explains it better. Source: over 1 year ago
MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their... Source: almost 2 years ago
FWIW while this tutorial series looks very old and XNA has indeed been officially discontinued, FNA is a 100% compatible (or at least as 100% as it can be :-P) XNA reimplementation that can be used instead of XNA and is still under active development (last release 11 days ago) while it has been used by a bunch of games already. Because of that most XNA resources should apply to FNA too. Source: almost 2 years ago
So a little bit of context here: I'm a huge fan of the FNA game framework. It's an open source replacement for the discontinued XNA 4.0 framework. I think it's fantastic for small scale indie projects, it's such a nice blank canvas "only the things you need" approach. Source: almost 2 years ago
On one hand, BlitzBasic and BlitzMax was a key moment for me, 15 years ago, of 'getting' programming - I clearly remember as a teenager when some basic concepts clicked together, and here I am many years later a full-time indie game developer. But on the other hand, I've watched from afar enough of the post-Blitz tool development to be skeptical of anything new. Monkey 2 and Monkey X really didn't flourish and a... - Source: Hacker News / almost 2 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Blitz3D - Create 2D and 3D Games for Windows.
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
BlitzMax - With the developing version BlitzMax NG other 'targets' are available: ARM architecture, Raspberry, Android, HTML (Emscripten). RAPID DEVELOPMENT. Just open the IDE, write your code, hit F5 and see immediately the results!
FlatRedBall - Cross-platofrm 2D game engine using C#, focused on developer productivity, transparency, scalability, and ease of use.
BlitzPlus - Create 2D Games for Windows.