Based on our record, Blender should be more popular than VisualVM. It has been mentiond 137 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Update, I just downloaded 3.6 LTS from the blender.org official site, they are asking for donations. This time, the URL stayed. Source: 12 months ago
Hold up. When I go to blender.org then add the /thanks to the URL, it goes to that page, then immediately goes to a 404 right after. Interesting.... Source: 12 months ago
This is oddly strange its the usual go to for me to download blender updates (i google blender and click the usual blender.org strange..). Source: 12 months ago
If this is any other site than blender.org, you're at the wrong place. Source: 12 months ago
Can't say much, here. But I use this to deliver what my clients need. Before you ask why I can't tell - anonymity through obscurity. Source: about 1 year ago
If you're curious, attach VisualVM and watch the RAM usage graph. You'll notice that Java performs garbage collections long before reaching allocating the maximum amount of RAM allocated, and you can't even feel any performance issue in-game. Source: about 1 year ago
Hangs and deadlocks are significantly harder to debug. A first step is taking a thread dump so you can see what each thread in the JVM is currently trying to do. I like VisualVM for this, you can also use the command-line tools jps -l (to list all Java PIDs) and jstack for taking a thread dump. Source: about 1 year ago
The Java VisualVM project is an advanced dashboard for Memory and CPU monitoring. It features advanced resource visualization, as well as process and thread utilization. - Source: dev.to / about 1 year ago
This sounds like a server thread freeze/deadlock/crash or something. I think I would start debugging this using a tool like VisualVM; attach it to the game, wait for the hang, take a thread dump, and check what the server thread is up to. Source: about 1 year ago
Just wanted to chip in to say that /u/UtilFunction is correct. The proper way to measure memory consumption of any Java application independent of which garbage collector is used is to perform a heap dump (which automatically forces a complete garbage collection). I like to use VisualVM for that. Source: about 1 year ago
Unity - The multiplatform game creation tools for everyone.
Eclipse Memory Analyzer - The Eclipse Foundation - home to a global community, the Eclipse IDE, Jakarta EE and over 350 open source projects, including runtimes, tools and frameworks.
Cinema 4D - Cinema 4D is a 3D modeling, animation, motion graphics and rendering application.
JConsole - Provides information about performance and resource consumption for Java applications.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Robot Console - Robot Console is a Message and Event Monitoring Software for IBM i thathas automatic message management, resource monitoring, and log monitoring.