I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Blender seems to be a lot more popular than raylib. While we know about 137 links to Blender, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Update, I just downloaded 3.6 LTS from the blender.org official site, they are asking for donations. This time, the URL stayed. Source: 10 months ago
Hold up. When I go to blender.org then add the /thanks to the URL, it goes to that page, then immediately goes to a 404 right after. Interesting.... Source: 10 months ago
This is oddly strange its the usual go to for me to download blender updates (i google blender and click the usual blender.org strange..). Source: 10 months ago
If this is any other site than blender.org, you're at the wrong place. Source: 10 months ago
Can't say much, here. But I use this to deliver what my clients need. Before you ask why I can't tell - anonymity through obscurity. Source: 11 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: about 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: over 2 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
Unity - The multiplatform game creation tools for everyone.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Cinema 4D - Cinema 4D is a 3D modeling, animation, motion graphics and rendering application.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.