Based on our record, Bacon Ipsum should be more popular than Pixi.js. It has been mentiond 29 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Nothing can beat Bacon Ipsum on this topic in my eyes. https://baconipsum.com/. - Source: Hacker News / about 1 month ago
I use Bacon Ipsum. I’d rather be the guy who makes everyone hungry than the guy who looks smart 😂. Source: 6 months ago
Bacon Ipsum adds a delicious twist to placeholder text. Instead of the standard Lorem Ipsum, it generates text with a meaty theme. If you're feeling hungry for creative content, give Bacon Ipsum a try. - Source: dev.to / 8 months ago
I'm pleased to introduce you to Bacon Ipsum. Source: 12 months ago
There are MANY flavors of Lorem Ipsum. And I do mean flavors. Source: about 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
PlaceKitten - Dead-easy placeholder images. Of kittens.
Anime.js - Lightweight JavaScript animation library
PlaceBear - Bear-themed placeholder images for developers
p5.js - JS library for creating graphic and interactive experiences
Fill Murray - Custom-sized placeholder images of Bill Murray
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.