Based on our record, Xmonad should be more popular than Babylon.js. It has been mentiond 14 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Take a look at babylonjs.com it's a full game engine javascript/typescript with lots of great tutorials. Electron + babylonjs for a standalone installable game if you like, otherwise web distribution is great. Source: about 1 year ago
Most game engines translate very poorly to the web. Use a game engine specifically made for the web instead. For example babylon.js. Source: over 1 year ago
All in all it's taken me three years to build this haha. But I actually built the tool itself that others can use to build galleries like this. My dream is for non-technical people to be able to make this kind of stuff. That tool is called Frame (learn.framevr.io) and it's built with babylon.js. These shaders shown here can also be coded from scratch (not easy) or built with a tool from babylon.js called the Node... Source: almost 2 years ago
BabylonJS (https://babylonjs.com/, free): powerful, less close to the metal, used by famous companies for famous games (https://www.babylonjs.com/games/). Source: over 2 years ago
I don't know your programming and web developing skills but another option would be using a web rendering engine like Pixie or Babylon. Then you can use html/css combined with the provided browser api's to handle your ui and user input. Source: almost 3 years ago
Hey everyone 👋 ! I'm currently working on a rust library for building and configuring your own shell! It's inspired by projects like xmonad and penrose where the configuration of the program is done in code. This means that for example, instead of using Bash's arcane syntax for configuring the prompt, it can be configured instead using a rust builder pattern! The project itself is still at a very young stage, so... Source: about 1 year ago
There are a few other things I could mention, but there are more like side issues, and not relevant to my actual LaTeX setup. First and foremost—and thus perhaps noteworthy after all—is bibliography management with arxiv-citation (see here for more words). This is integrated very well with the XMonad window manager, which makes it even more of a joy to use. Source: about 1 year ago
Another way to do it (and works on Linux and other platforms) is with XMonad, defining Caps Lock as a layer key. Source: almost 2 years ago
I tried it once, it was alright. https://xmonad.org/ But I prefer to build my own. Source: almost 2 years ago
Here is another tiling wm with screenshots: Https://xmonad.org/. Source: almost 2 years ago
PlayCanvas - PlayCanvas is an open-source game engine built on WebGL and WebVR.
i3 - A dynamic tiling window manager designed for X11, inspired by wmii, and written in C.
Godot Engine - Feature-packed 2D and 3D open source game engine.
dwm - dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimising the environment for the application in use and the task performed.
Tombstone Engine - A direct successor to the C4 engine.
awesome - A dynamic window manager for the X Window System developed in the C and Lua programming languages.