Based on our record, i3 seems to be a lot more popular than Babylon.js. While we know about 89 links to i3, we've tracked only 6 mentions of Babylon.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Take a look at babylonjs.com it's a full game engine javascript/typescript with lots of great tutorials. Electron + babylonjs for a standalone installable game if you like, otherwise web distribution is great. Source: about 1 year ago
Most game engines translate very poorly to the web. Use a game engine specifically made for the web instead. For example babylon.js. Source: over 1 year ago
All in all it's taken me three years to build this haha. But I actually built the tool itself that others can use to build galleries like this. My dream is for non-technical people to be able to make this kind of stuff. That tool is called Frame (learn.framevr.io) and it's built with babylon.js. These shaders shown here can also be coded from scratch (not easy) or built with a tool from babylon.js called the Node... Source: almost 2 years ago
BabylonJS (https://babylonjs.com/, free): powerful, less close to the metal, used by famous companies for famous games (https://www.babylonjs.com/games/). Source: over 2 years ago
I don't know your programming and web developing skills but another option would be using a web rendering engine like Pixie or Babylon. Then you can use html/css combined with the provided browser api's to handle your ui and user input. Source: almost 3 years ago
This is partially why I use tools like i3 (/ sway). I like the tool; it works extremely well for me; the design has stayed the same for 20 years; there's no profit motive to come along and fuck everything up. It just works. It is boring in the best way possible. Source: 5 months ago
I use MacBook Pro (Retina, 15-inch, Mid-2014) with Manjaro as OS using i3 as a window manager. It isn't perfect, but I'm thrilled with it. I have been a Mac OS user for the last 15 years and wouldn't change what I have now for a Mac OS because I don't need more than what I'm using for development. Source: 10 months ago
For daily usage I really like kubuntu with i3wm, but it takes some configuration and getting used to the shortcuts, but it's well worth it. Source: 12 months ago
Some window managers are meant to be used as-is, and provide a minimalist yet functional environment that use very little resources or give power users an almost HUD-like interface. Examples of those window managers are OpenBox and i3wm for X, and Weston and Hyprland for Wayland. Source: 12 months ago
I did use i3 exclusively for a few years. The reasons I chose it were. Source: 12 months ago
PlayCanvas - PlayCanvas is an open-source game engine built on WebGL and WebVR.
dwm - dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimising the environment for the application in use and the task performed.
Godot Engine - Feature-packed 2D and 3D open source game engine.
awesome - A dynamic window manager for the X Window System developed in the C and Lua programming languages.
Tombstone Engine - A direct successor to the C4 engine.
bspwm - A tiling window manager based on binary space partitioning