Based on our record, AWS Mobile Services seems to be a lot more popular than Photon Engine. While we know about 77 links to AWS Mobile Services, we've tracked only 2 mentions of Photon Engine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this blog you will learn how to use Amazon Cognito credentials and IAM Roles to invoke Amazon Bedrock API in a react-based application with JavaScript and the CloudScape design system. You will deploy all the resources and host the app using AWS Amplify. - Source: dev.to / 2 months ago
AWS Amplify Gen2 was recently announced. Although this is still a preview version, it was an important announcement that will have a significant impact on the future structure of Amplify. At this time, I decided to look back on my encounter with Amplify and my activities up to the present as a break of 5 years. - Source: dev.to / 3 months ago
We can use the Signer class Amplify provides in a React front-end application to sign the API requests whose targets are various the API Gateway endpoints. - Source: dev.to / 6 months ago
Using React and Amplify, we can write a very simple component like this:. - Source: dev.to / 8 months ago
To create an Amplify project, navigate to your AWS console, search for AWS Amplify, and select it to open the Amplify Console. - Source: dev.to / 9 months ago
Source: photonengine.com (provides server networking and hosting for tens of millions of daily users on steam and other platforms). Source: over 2 years ago
With Steam you get 70% of the money you make from your game, and it costs $100 to put your game on the platform. But you get stuff like Steam Networking, VAC, Steam Achievements, etc. You might also get more sales if you put your game on Steam. With itch.io however, you get 100% of the money you make, and it's free to put your game on the platform. The problem is you will get less players than if you were to put... Source: over 2 years ago
Parse - Build applications faster with object and file storage, user authentication, push notifications, dashboard and more out of the box.
PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
AnyPresence - AnyPresence is an Enterprise Backend as a Service for mobile app development and API augmentation.
Unity Multiplayer - Create real-time, networked games.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
Nakama - Nakama is an open-source distributed social and realtime server for games and apps.