Xmonad might be a bit more popular than Armory3D. We know about 14 links to it since March 2021 and only 10 links to Armory3D. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels). The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did... - Source: Hacker News / 8 months ago
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like... Source: about 1 year ago
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender. Source: over 1 year ago
Another game engine blender https://armory3d.org/. Source: over 1 year ago
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/. Source: over 1 year ago
Hey everyone 👋 ! I'm currently working on a rust library for building and configuring your own shell! It's inspired by projects like xmonad and penrose where the configuration of the program is done in code. This means that for example, instead of using Bash's arcane syntax for configuring the prompt, it can be configured instead using a rust builder pattern! The project itself is still at a very young stage, so... Source: about 1 year ago
There are a few other things I could mention, but there are more like side issues, and not relevant to my actual LaTeX setup. First and foremost—and thus perhaps noteworthy after all—is bibliography management with arxiv-citation (see here for more words). This is integrated very well with the XMonad window manager, which makes it even more of a joy to use. Source: about 1 year ago
Another way to do it (and works on Linux and other platforms) is with XMonad, defining Caps Lock as a layer key. Source: almost 2 years ago
I tried it once, it was alright. https://xmonad.org/ But I prefer to build my own. Source: almost 2 years ago
Here is another tiling wm with screenshots: Https://xmonad.org/. Source: almost 2 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
i3 - A dynamic tiling window manager designed for X11, inspired by wmii, and written in C.
Babylon.js - A complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio
dwm - dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimising the environment for the application in use and the task performed.
Tombstone Engine - A direct successor to the C4 engine.
awesome - A dynamic window manager for the X Window System developed in the C and Lua programming languages.