Based on our record, i3 should be more popular than Armory3D. It has been mentiond 89 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels). The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did... - Source: Hacker News / 8 months ago
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like... Source: about 1 year ago
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender. Source: over 1 year ago
Another game engine blender https://armory3d.org/. Source: over 1 year ago
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/. Source: over 1 year ago
This is partially why I use tools like i3 (/ sway). I like the tool; it works extremely well for me; the design has stayed the same for 20 years; there's no profit motive to come along and fuck everything up. It just works. It is boring in the best way possible. Source: 5 months ago
I use MacBook Pro (Retina, 15-inch, Mid-2014) with Manjaro as OS using i3 as a window manager. It isn't perfect, but I'm thrilled with it. I have been a Mac OS user for the last 15 years and wouldn't change what I have now for a Mac OS because I don't need more than what I'm using for development. Source: 10 months ago
For daily usage I really like kubuntu with i3wm, but it takes some configuration and getting used to the shortcuts, but it's well worth it. Source: 12 months ago
Some window managers are meant to be used as-is, and provide a minimalist yet functional environment that use very little resources or give power users an almost HUD-like interface. Examples of those window managers are OpenBox and i3wm for X, and Weston and Hyprland for Wayland. Source: 12 months ago
I did use i3 exclusively for a few years. The reasons I chose it were. Source: 12 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
dwm - dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimising the environment for the application in use and the task performed.
Babylon.js - A complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio
awesome - A dynamic window manager for the X Window System developed in the C and Lua programming languages.
Tombstone Engine - A direct successor to the C4 engine.
bspwm - A tiling window manager based on binary space partitioning