Based on our record, Armor Paint should be more popular than Armory3D. It has been mentiond 18 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels). The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did... - Source: Hacker News / 9 months ago
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like... Source: about 1 year ago
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender. Source: over 1 year ago
Another game engine blender https://armory3d.org/. Source: over 1 year ago
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/. Source: over 1 year ago
I am glad people are working on it!! Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine. I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just... - Source: Hacker News / 2 months ago
A lot of people use Substance Painter (or other tools - thinking of trying out Armor Paint at some point) to make the textures separately after making the mesh and UVs in Blender. It's definitely possible to do texturing and so on within Blender as well, but I personally haven't found a good workflow for this yet for producing high-quality results. Source: 10 months ago
One of the best examples of this is Armorpaint an open source texture painting tool. Source: over 1 year ago
ArmorPaint - haven't used that one, but it looks promissing. Source: over 1 year ago
- Snowrunner Game - from either steam or epic games - Text Editor - I use atom from GitHub (https://atom.io/) - 3D modelling Software - I use Blender (https://www.blender.org/download/) - Texturing Software - I use ArmorPaint (https://armorpaint.org/) - Image Software that can open and edit tga files - I use Affinity Designer (https://affinity.serif.com/en-gb/designer/) - File zip Software - I use 7zip... Source: almost 2 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Quixel Mixer - Mixer is a PBR creation suite that uses brushes and non-destructive layering to generate all types of maps.
Tombstone Engine - A direct successor to the C4 engine.
Substance 3D Painter - Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.
Babylon.js - A complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio
3D-Coat - 3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.