Animista is recommended for web designers, front-end developers, and anyone interested in enhancing their websites with animations. It is especially useful for those who want to create engaging user interfaces and improve user experience with minimal effort.
Based on our record, Animista should be more popular than Pixi.js. It has been mentiond 23 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Animista is a handy and easy-to-use on-demand CSS animations library. The library provides ready-made animations for various parts of the app development workflow. - Source: dev.to / 8 days ago
Animista: Pre-built CSS animations you can customize and copy. - Source: dev.to / 3 months ago
Resource: Animista Pro Tip: Don't go overboard with animations — keep it minimal for a professional touch! - Source: dev.to / 5 months ago
Play with a collection of ready-made CSS animations using libraries like Animista. These libraries provide a variety of animation effects that you can apply to your elements with minimal effort. They are great for adding subtle animations to enhance user interactions. - Source: dev.to / 11 months ago
While Svelte has a pretty good built-in library of animations, if I do need some more custom animations, I don't actually use a library, but I do use Animista to pick out something which works for me. - Source: dev.to / about 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
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