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Pixi.js might be a bit more popular than A.I. Experiments by Google. We know about 5 links to it since March 2021 and only 5 links to A.I. Experiments by Google. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Try this: https://experiments.withgoogle.com/collection/ai. Source: over 2 years ago
But Google has a whole set of AI writing tools - https://experiments.withgoogle.com/collection/ai So by their own definition they are producing spam? - Source: Hacker News / about 3 years ago
Https://experiments.withgoogle.com/collection/ai might also help (I haven't used this IRL). Source: over 3 years ago
It's hard to imagine you've not seen Google's doodle guessing training (or their other experiments) but it's just another example of how little information you actually need to create a recognizable image, though Canvas also shows this off, but it has the benefit of material information. Source: over 3 years ago
To come back to your original question, as far as I'm aware anyone can publish on arxiv or researchgate. People will just tend to take you less serious. Maybe a better solution for you is something like this https://experiments.withgoogle.com/collection/ai . You already said you think your idea might be industry changing so if it truly is, I'm sure people will start noticing you. Source: about 4 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
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