All versions of Cocos2d work using the basic primitive known as a sprite. A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. Sprites are arranged together to form a scene, like a game level or a menu. Sprites are then code-manipulated as per events, actions, or animations.
Like Corona SDK, Cocos2D also has OpenGL as a rendering engine that allows it to interact with graphic processing units. Cocos2D uses C++ to build games along with support for Lua and JavaScript. It is open-source and used to build cross-platform GUI based interactive games.
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