Cross-Platform Development
Xamarin.Android allows developers to write for multiple platforms using a single codebase, facilitating code reuse and reducing development time and costs.
Native Performance
Applications built with Xamarin.Android can achieve near-native performance levels, leveraging platform-specific APIs and hardware capabilities.
Shared Codebase
Developers can share a large portion of their code across different platforms (i.e., Android, iOS, Windows), simplifying maintenance and updates.
Access to .NET Libraries
Xamarin.Android enables the use of the extensive .NET ecosystem and libraries, providing a robust and well-supported development environment.
Strong Integration with Visual Studio
Xamarin offers seamless integration with Visual Studio, allowing developers to use familiar tools and workflows to debug, test, and deploy their applications.
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Take a look at https://dotnet.microsoft.com/en-us/apps/mobile. It will allow you to write Android apps in C# in Visual Studio. - Source: Hacker News / 11 months ago
> It's not hardware. So now are kernel extensions also “applications”? > VSCode is an app that needs the .NET runtime, in order to run the code you write in e.g. C#. You could not possibly be more wrong. VSCode is written in Typescript. It is an Electron app. There have been cross platform JS frameworks that ran on iOS for a decade. Besides that, it’s been years since you have needed the .Net runtime to run... - Source: Hacker News / over 1 year ago
Ah, so C# (and .NET) does have its answer to Qt, point taken. Source: almost 3 years ago
C# can be used for mobile and macOS - https://dotnet.microsoft.com/en-us/apps/xamarin/mobile-apps. Source: over 3 years ago
Iric that’s only possible with Microsoft Xamarin. Never used it, rarely hear about it. Source: over 3 years ago
So yeah, I'd take a look at the Xamarin docs and hopefully you'll find what you need. Source: about 4 years ago
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