In addition to ISPC, some of this is also done in software fallback implementations of GPU APIs. In the open source world we have SwiftShader and Lavapipe, and on Windows we have WARP[1]. It's sad to me that Larrabee didn't catch on, as that might have been a path to a good parallel computer, one that has efficient parallel throughput like a GPU, but also agility more like a CPU, so you don't need to batch things... - Source: Hacker News / 7 months ago
If you select a WARP driver it should "theoretically work". But there are some limits with the WARP devices (https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp). Source: over 1 year ago
If you use D3D11 or D3D12, those come with a software rasterizer by default so you can do graphics programming even without a GPU. It's called WARP and it's what Windows uses to e.g. Render the desktop and stuff before you install your graphics drivers. Source: almost 2 years ago
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