There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine. Source: 5 months ago
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that. Source: 5 months ago
The Twine website links to a few, along with thousands at IFDB; https://ifdb.org/search?searchbar=system%3Atwine And itch: https://itch.io/games/tag-twine See the Twinery for more, including the spec: https://twinery.org/. - Source: Hacker News / 5 months ago
The story is from my own mind, of course. I will maybe use Twine to help me with all the possible way to go, not sure yet. Source: 6 months ago
Https://twinery.org/ would this work for you? Source: 10 months ago
I use twine to visually structure branching narratives. You can easily convert the twine code into renpy script using ludowoods twine to renpy tool. Other than that, I tried using chatgptto convert a screenplay that I wrote into a renpy script. Just use the prompt: rewrite the following using the format used by renpy visual novel engine. It doesn't work all the time though, so be prepared if it forgets using... Source: 10 months ago
Easiest way to get started is probably just to go load up a page on Twinery.Org and start making a story. Click "Use in your browser" and make a new story. Don't worry about logic or anything at first, just make a choose your own adventure - start editing a passage, and write something like this:. Source: 10 months ago
I'm using Obsidian to jot down ideas, notes, etc to outline and flesh out storylets. Once I've finished writing down those, I use Twine to create the decision trees and to quickly prototype how the story flows. This also makes it graphically easy to oversee how the story flows and make changes if I want to add new routes, rebalance the difficulty of getting flags or just insert easter eggs. I just copy paste into... Source: 10 months ago
An image just like this recurrs in the interactive Blackmirror episdoe called "Bandersnatch" where it represents the branching paths of a game story. In fact, all twine games look like this as you start to write them. Source: 10 months ago
I'd say start with twine - https://twinery.org/) It's pretty limited at first, which is a good way to just write a few scenes, have a few choices and see if this whole interactive fiction thing works for you. It's dated, but there are a lot of basic tutorials. Source: 10 months ago
Collaborative platforms like World Anvil allow writers and contributors to collaborate to build shared universes. These platforms allow for crowd-sourced contributions, where writers, artists, and fans collaborate to develop detailed mythologies, create expansive maps, and flesh out the intricate histories of their fictional worlds. Open source storytelling tools like Twine provide accessible platforms for... - Source: dev.to / 11 months ago
Easiest way to get started is with Twine for sure. https://twinery.org. Source: 11 months ago
Https://twinery.org/ a node based game engine that creates an html file for your game, so it runs in browser when you're done. Fantastic, powerful little engine. I've made anything from text based games to visual novels with it. Source: 11 months ago
Personally, I'd suggest twine. It's free, super-easy to get started in, and has a nice visual flowchart editor for the story structure. It also supports as much branching and conditional logic as you want to throw at it, exports to HTML files, and you don't even have to install it - you can just go right over to Twinery.org and start playing around with the editor in your web browser. Source: 11 months ago
Also, everybody can learn to dev: it's not a magic ability, it's a skill that gets trained. If you want to start designing games with little knowledge, I can recommend Twine: https://twinery.org/ which is a neat little tool that can be used to make small games. Once you get the hang of it, or if you feel you need something more complex, you can learn javascript (which can be used in twine) or any other language... Source: 11 months ago
You could prototype it in twine. Some interconnected boxes might be all that you need. Source: 11 months ago
Since nobody has mentioned it, I'd suggest Twine for laying out your story before going to a full-fledged engine for the visual parts of your VN. At a minimum, you'll be able to have a storyboard for your artist(s) to follow (whether or not you plan to fill that role yourself). Source: 11 months ago
Twine and Inklewriter have served me well for journaling pointcrawl style solo play, but I really miss the ability to move around a map at a glance. Ideally I want to be able to have either a hexmap or a good abstraction of one that allows for hyperlinked keys with additional information. I can implement this on an interactive fiction software using loops for additional information, but this seems like it will get... Source: 12 months ago
Twine is a great tool for text-based adventures. Source: 12 months ago
Twine is an open source popular tool, but as far as I know it's limited to HTML export. Source: 12 months ago
Twine is a popular tool for producing them. Source: 12 months ago
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