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Spine Animation

Spine is 2D skeletal animation software for video games.

Spine Animation Reviews and details

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  • Spine Animation Landing page
    Landing page //
    2021-10-14

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Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Spine Animation and what they use it for.
  • What kind of animation is this?
    There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/. Source: 10 months ago
  • Godot 4.0 beta 16: Initial .NET 7 support
    Haven't used it. The system itself might be decent but the editor for it is probably bad. Lots of things in Godot like that. We bought a license to Spine from http://esotericsoftware.com/ It has a godot runtime SDK. - Source: Hacker News / over 1 year ago
  • Flexible, extensible way of handling 2D sprites with multiple parts
    Something to mine for ideas: http://esotericsoftware.com/. Source: over 1 year ago
  • how can I let users to design their characters?
    2D with skin and bone animation could use something like Spine 2D. There is no official runtime for Godot 3.x, but there is one for Godot 4. Source: over 1 year ago
  • What is the term used for transparent 2D sprites(digitally drawn)?
    I looked up gameplay of Eastern Exorcist, and seems to me the term you're looking for is (2D) skeletal animation. Basically, you split the character up into various little pieces (head, arms, torso, legs), and then move them about. To achieve different poses, you swap out the parts to suit the situation. There are plenty of tools for this style online (as a random example, Spine), and even some plugins for engines... Source: almost 2 years ago
  • Triangle Strategy producers say HD-2D “costs more than you’d think”
    The equivalent tools for 2d either don't exist yet, aren't popular in large scale production, or aren't mature/flexible enough yet to actually save time for the developers (spine is an example of this, if you've ever notice certain "puppetry" sorts of sprites sompared to hand drawn animations). Source: almost 2 years ago
  • Art / animation pipeline for top-down 2D pixel art RPG?
    Using a tool like Spine to create skeletal animations. Source: about 2 years ago
  • What is the one gamemaking tool you use that you wish more people knew about?
    For me it is Spine, a really neat 2d skeletal animation software. The price is a bit steep, but some of the advanced features such as mesh deformation allow for really cool animations. One tool I haven't used yet but looks great is LDTK, which is a slick level editor. What tools do you guys use that you wish more people knew about? Source: about 2 years ago
  • The Decline and Fall of Java on the Desktop Part 2 (2004-2007)
    I develop a successful cross platform desktop app written in Java. It's wonderful to work on. There's lots of bad ways to do it, just need to do it right. http://esotericsoftware.com. Source: about 2 years ago
  • Here is the creative process behind our future project's Witch enemy
    The animation is made in Spine, which lets you do such magic with simple meshes: http://esotericsoftware.com. Source: about 2 years ago
  • [Hiring] Looking for up to two Spine 2D Animators to animate various characters and monsters for upcoming deck builder PC game.
    - please be proficient with Spine (by Esoteric: http://esotericsoftware.com/). If you have example animations created that would be appreciated. Source: about 2 years ago
  • What GUI options are available for Java?
    Everyone seems to have missed libgdx. See Spine, try that with these other suggestions! http://esotericsoftware.com. Source: over 2 years ago
  • Quick ways to animate sprites?
    Something like Spine or other skeletal animation software might be useful for you. Source: over 2 years ago
  • Mixing 2D sprites and 3D enviroment
    For the example you show here, it's more likely to be something along the lines of Spine aka 2D Skeletal Animation, it's essentially 3D but without the third dimension. It's a lot more efficient sometimes to animate 2D this way, when the desire is for more detailed stuff. Source: over 2 years ago
  • Is there a way to rig(?) a character in gamemaker studio 2?
    GMS2 has built in support for Spine (I believe support for Spine4.0 is already in the beta branch and should be coming to the stable branch soon), depending on your use case you might be able to work something out with sequences, and/or there's nothing stopping you from putting together your own bone system. Source: over 2 years ago
  • Looking for a software
    There's Aseprite and Spine, but I don't know what kind of animation you can make there. Source: over 2 years ago
  • Are 2D games easier to make than 3D?
    Our studio uses Spine, which is pretty good with 2D rigging and animating. Has lots of runtimes available for many different platforms and game frameworks – unless you're using something kinda weird, it's likely they have a runtime for whatever you're working with. Source: over 2 years ago
  • Why don't more people build games for the browser?
    Game dev tools like https://defold.com/ make it nearly as easy as Flash to make high performance webgames. The only thing it's really missing is flash's vector/drawing/animation tools, though it does support extensions for Spine http://esotericsoftware.com/ and is getting one for Rive https://rive.app/ so you'll have nice vectors then too. Source: over 2 years ago
  • The Tarnishing of Juxtia is an ARPG with plenty of hard-hitting enemies. Learn their attack patterns and press your advantage, or face the consequences!
    Thank you! Our animator uses Spine 2D, which gives the sprites a smoother animation style. Source: over 2 years ago
  • How do you like the design of a new enemy for our next game? We like to call her "The Witch"
    It's paid, but they have a free trial. You can check it out here: Https://esotericsoftware.com/. Source: over 2 years ago
  • New attack animation for our Baroness enemy!
    Yes! We are using Spine 2D to animate our sprites. Glad you like how it turned out! Source: over 2 years ago

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