Versatile Animation Tools
Spine Animation provides a wide variety of tools to create detailed and smooth animations, enabling artists to bring characters to life with efficiency and precision.
Cross-Platform Compatibility
The animations created in Spine can be integrated across multiple platforms and game engines, such as Unity, Unreal Engine, and Godot, making it highly versatile for game development.
Efficient Workflow
Spine is designed with a focus on productivity, offering features like a powerful dope sheet, preview capabilities, and the ability to reuse animations across different characters, reducing development time.
Small Runtime Size
Spine’s runtime libraries are optimized for performance and maintain a small footprint, ensuring that games run smoothly even with complex animations.
Robust Community and Support
Spine has an active community and comprehensive documentation, along with dedicated support from the developers, providing assistance and resources for users of all experience levels.
We have collected here some useful links to help you find out if Spine Animation is good.
Check the traffic stats of Spine Animation on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of Spine Animation on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of Spine Animation's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of Spine Animation on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about Spine Animation on Reddit. This can help you find out how popualr the product is and what people think about it.
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/. Source: about 2 years ago
Haven't used it. The system itself might be decent but the editor for it is probably bad. Lots of things in Godot like that. We bought a license to Spine from http://esotericsoftware.com/ It has a godot runtime SDK. - Source: Hacker News / over 2 years ago
Something to mine for ideas: http://esotericsoftware.com/. Source: almost 3 years ago
2D with skin and bone animation could use something like Spine 2D. There is no official runtime for Godot 3.x, but there is one for Godot 4. Source: almost 3 years ago
I looked up gameplay of Eastern Exorcist, and seems to me the term you're looking for is (2D) skeletal animation. Basically, you split the character up into various little pieces (head, arms, torso, legs), and then move them about. To achieve different poses, you swap out the parts to suit the situation. There are plenty of tools for this style online (as a random example, Spine), and even some plugins for engines... Source: about 3 years ago
The equivalent tools for 2d either don't exist yet, aren't popular in large scale production, or aren't mature/flexible enough yet to actually save time for the developers (spine is an example of this, if you've ever notice certain "puppetry" sorts of sprites sompared to hand drawn animations). Source: about 3 years ago
Using a tool like Spine to create skeletal animations. Source: about 3 years ago
For me it is Spine, a really neat 2d skeletal animation software. The price is a bit steep, but some of the advanced features such as mesh deformation allow for really cool animations. One tool I haven't used yet but looks great is LDTK, which is a slick level editor. What tools do you guys use that you wish more people knew about? Source: over 3 years ago
I develop a successful cross platform desktop app written in Java. It's wonderful to work on. There's lots of bad ways to do it, just need to do it right. http://esotericsoftware.com. Source: over 3 years ago
The animation is made in Spine, which lets you do such magic with simple meshes: http://esotericsoftware.com. Source: over 3 years ago
- please be proficient with Spine (by Esoteric: http://esotericsoftware.com/). If you have example animations created that would be appreciated. Source: over 3 years ago
Everyone seems to have missed libgdx. See Spine, try that with these other suggestions! http://esotericsoftware.com. Source: over 3 years ago
Something like Spine or other skeletal animation software might be useful for you. Source: over 3 years ago
For the example you show here, it's more likely to be something along the lines of Spine aka 2D Skeletal Animation, it's essentially 3D but without the third dimension. It's a lot more efficient sometimes to animate 2D this way, when the desire is for more detailed stuff. Source: over 3 years ago
GMS2 has built in support for Spine (I believe support for Spine4.0 is already in the beta branch and should be coming to the stable branch soon), depending on your use case you might be able to work something out with sequences, and/or there's nothing stopping you from putting together your own bone system. Source: over 3 years ago
There's Aseprite and Spine, but I don't know what kind of animation you can make there. Source: over 3 years ago
Our studio uses Spine, which is pretty good with 2D rigging and animating. Has lots of runtimes available for many different platforms and game frameworks – unless you're using something kinda weird, it's likely they have a runtime for whatever you're working with. Source: over 3 years ago
Game dev tools like https://defold.com/ make it nearly as easy as Flash to make high performance webgames. The only thing it's really missing is flash's vector/drawing/animation tools, though it does support extensions for Spine http://esotericsoftware.com/ and is getting one for Rive https://rive.app/ so you'll have nice vectors then too. Source: over 3 years ago
Thank you! Our animator uses Spine 2D, which gives the sprites a smoother animation style. Source: over 3 years ago
It's paid, but they have a free trial. You can check it out here: Https://esotericsoftware.com/. Source: almost 4 years ago
Yes! We are using Spine 2D to animate our sprites. Glad you like how it turned out! Source: almost 4 years ago
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