Didn't know about Skia previously! So, let's provide some links: Overview: https://en.wikipedia.org/wiki/Skia_Graphics_Engine Homepage: https://skia.org/ Source: https://skia.googlesource.com/skia/ https://github.com/google/skia where the following github projects which involve drawing are mentioned: https://github.com/bkaradzic/bgfx https://github.com/wjakob/nanogui we find the following interesting quote:... - Source: Hacker News / 10 months ago
Actually, that's not entirely accurate. The lottie-web Library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large... - Source: dev.to / 11 months ago
Skia is pretty great if you can get it running. Source: 12 months ago
Google has done a ton of work on GPU accelerated vector graphics too for Android and other platforms. Their skia library is pretty nice: https://skia.org/. - Source: Hacker News / about 1 year ago
There’s also Skia by Google. Used by Android and Google Chrome. Source: about 1 year ago
Flutter has one advantage due to its rendering engine. It has a high-performance 2D rendering engine called Skia, to draw the user interface(UI) using different widgets. Flutter uses Skia and the Dart programming language to draw the app’s widgets and manage its content internally. Source: about 1 year ago
Regarding compiling to JS, you can compile dart to JS however when running Flutter on mobile platforms such as iOS or Android, you're not compiling to JS but instead you're using Dart to draw widgets on the screen via Flutter engine which uses a cross-platform graphics engine under the hood called Skia. If you're running on web on the other hand, your dart code would compile to vector graphics rendered within a... Source: over 1 year ago
It built on a render framework named skia, JetBrains create a kotlin mapping which named skiko for it. Source: over 1 year ago
Flutter applications are written in the Dart programming language, and can connect to platform languages such as Java, Kotlin, Swift, and Objective-C. Also, thanks to ffi support, it is possible to interact with the C code directly . Flutter itself is built with C, C++, Dart, and Skia (a 2D rendering engine). - Source: dev.to / over 1 year ago
Hi, I have a problem that I've trying to solve for quite some time. I'm working on a project that uses two different libraries: Qt and Skia. The core part of the app is written in Qt and Skia is integrated with a custom OpenGL layer using the APIs provided by Qt. Now, the problem is that unfortunately, since both Skia and Qt make use of the same OpenGL context, this leads to rendering artifacts (for example text... Source: over 1 year ago
Fleet does not use Compose, but it does use Skiko[1], which also provides binding for Skia[2] (the native graphics library also used by Chrome & Flutter). The main difference between the libraries is that Skija provides Java/JVM bindings for Skia, whereas Skiko provides Kotlin bindings for Kotlin/JVM, Kotlin/JS, and Kotlin/Native targets. Of course Skiko's Kotlin/JVM bindings can be used with other JVM languages,... - Source: Hacker News / over 1 year ago
Yeahp, it renders the controls itself using skiasharp, which I believe uses skia. Source: over 1 year ago
If you want CPU rendering perhaps tiny-skia meets your needs? Also proper Skia is generally the Cairo alternative, though I dunno that its any easier to use or compile than Cairo is. Alternatively you could try Raqote or Piet. Source: over 1 year ago
First step: Read the documentation. I see at the bottom of the github page that there's a link, so I go there: https://skia.org/. Source: over 1 year ago
If you haven’t heard of Skia, it’s used in Chrome and Android for rendering graphics (like SVGs). It’s a C++ library that you can use to “draw” shapes, text, and other elements to a “canvas” (like the DOM’s or even a virtual canvas for rendering server-side in Node). - Source: dev.to / over 1 year ago
So a couple of people here talk about Sublime Text being very snappy, so if anyone’s interested, ST uses a custom gui framework based on Skia. Source: almost 2 years ago
Huh? That library exists, it is called Skia, it is the most premier 2D GPU (among other targets) rendering library in the world and it powers the Android UI and a ton of other things. See also: https://skia.org/. - Source: Hacker News / almost 2 years ago
Option 1: Skia is a low-level 2-d canvas that is used by Google Chrome among others. If you just want charting you can build it on top of this. Source: almost 2 years ago
The most significant similarity is that Avalonia also utilises its own renderer, backed either by Skia or Direct2D. The renderer is responsible for drawing the entire application, allowing Avalonia to avoid depending on a device's UI toolkit. - Source: dev.to / almost 2 years ago
Skia is a popular open-source 2D graphics library used by major platforms like Google Chrome, Chrome OS, Android, and Flutter as their default graphics engine. The library is sponsored and managed by Google, while the development is overseen by Skia’s engineering team. - Source: dev.to / about 2 years ago
The JDK can easily be reduced to 35MB now (file size) and soon with Panama we could have a very good binding to Skia. I believe JetBrains is working on this. Source: about 2 years ago
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