Software Alternatives & Reviews

Shadertoy Reviews

Build shaders, share them, and learn from the best community.

Social recommendations and mentions

We have tracked the following product recommendations or mentions on Reddit and HackerNews. They can help you see what people think about Shadertoy and what they use it for.
  • Creative coding, making loops with Processing
    Surprised to not see anyone mention also check out bonzomatic: - Source: Hacker News / 4 days ago
  • PovRay - 1992 - You need “a prompt” to create a computer generated image for real-time raytracing of smaller scenes with WYSIWYG webgl2.0 editor. - Source: Reddit / 21 days ago
  • How do I draw a pair of buttocks (using Mathematica)?
    He's pretty much the GOAT of SDF art, and as such he created if you're interested in that kind of stuff. - Source: Hacker News / 27 days ago
  • Finally had success using ChatGPT debugging some code
    I've been trying to make ChatGPT work for me for the last week or so. It's pretty amazing how much it can tell what's going on and explain to you whole snippits of code without you providing context. I've fed it various shaders from just to see how much it understood and was very surprised. - Source: Reddit / about 1 month ago
  • Rendering a video like THPS2 🛹
    1 - Go to shadertoy and search for any cartoon/pixel filter like this and this 2 - Get inspired by these shaders and try to apply them to your video (it's quite easy on Android native, I've already done that using ezFilter). - Source: Reddit / about 2 months ago
  • My little fox game is coming together ^o^
    Hey there, absolutely. The fog consists of spheres with a procedural world space mapped noise texture that controls it's opacity channel. It's a technique I originally learned from the indie dev Tomas Sala. You can use a custom node inside the material editor to create the procedural noise. There isn't really any tutorial I can point to but I recommend looking at noise shaders on to get started. - Source: Reddit / about 2 months ago
  • How to deal with seemingly too much physics?
    And also check out and These are mostly focused on fragment shaders. - Source: Reddit / 2 months ago
  • Is there any book, course, reference material to UNDERSTAND the shading materials?
    For opengl fragment shader code (with a lot of compositing and rendering and one mapping) is good, but it tends to be much more forward-rendering (only calculating a depth-buffer and maybe returning 1 materialID for deferred shading). - Source: Reddit / 4 months ago
  • Website created to host, share, run and display GLSL shader code -
    What does this do that doesn't already? - Source: Reddit / 4 months ago
  • Are there more elegant languages for generative art and creative coding?
    I'd suggest GLSL, since it is a GPU based language, the structure is really differently, also it would force you to think differently and use less for loops. Its a hard thing to master, but it's the base of most of the 3d renders. You can visit to see it. - Source: Reddit / 5 months ago

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