Surprised to not see anyone mention https://shadertoy.com also check out bonzomatic: https://github.com/Gargaj/Bonzomatic. - Source: Hacker News / 4 days ago
Shadertoy.com for real-time raytracing of smaller scenes with WYSIWYG webgl2.0 editor. - Source: Reddit / 21 days ago
He's pretty much the GOAT of SDF art, and as such he created https://shadertoy.com if you're interested in that kind of stuff. - Source: Hacker News / 27 days ago
I've been trying to make ChatGPT work for me for the last week or so. It's pretty amazing how much it can tell what's going on and explain to you whole snippits of code without you providing context. I've fed it various shaders from shadertoy.com just to see how much it understood and was very surprised. - Source: Reddit / about 1 month ago
1 - Go to shadertoy and search for any cartoon/pixel filter like this and this 2 - Get inspired by these shaders and try to apply them to your video (it's quite easy on Android native, I've already done that using ezFilter). - Source: Reddit / about 2 months ago
Hey there, absolutely. The fog consists of spheres with a procedural world space mapped noise texture that controls it's opacity channel. It's a technique I originally learned from the indie dev Tomas Sala. You can use a custom node inside the material editor to create the procedural noise. There isn't really any tutorial I can point to but I recommend looking at noise shaders on shadertoy.com to get started. - Source: Reddit / about 2 months ago
And also check out shadertoy.com and shaderfrog.com These are mostly focused on fragment shaders. - Source: Reddit / 2 months ago
For opengl fragment shader code (with a lot of compositing and rendering and one mapping) shadertoy.com is good, but it tends to be much more forward-rendering (only calculating a depth-buffer and maybe returning 1 materialID for deferred shading). - Source: Reddit / 4 months ago
What does this do that https://shadertoy.com doesn't already? - Source: Reddit / 4 months ago
I'd suggest GLSL, since it is a GPU based language, the structure is really differently, also it would force you to think differently and use less for loops. Its a hard thing to master, but it's the base of most of the 3d renders. You can visit shadertoy.com to see it. - Source: Reddit / 5 months ago
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