In addition to the excellent video /u/DookieChumo linked, you can also look in the manual to see some of the technologies used. It's written in C, using SDL. If you're interested in something like a devlog, you could read the changelog to see its changes and the development of features over the years. Lua is fairly easy to embed into other programs, so you can write programs that use Lua scripts to decide what to... - Source: Reddit / 3 months ago
You could use the cross-platform library SDL. It has Python bindings: PySDL2. - Source: Reddit / 4 months ago
You can use SDL, which is pretty easy to get into, has straight-forward (if somewhat sparse) documentation and has lots of pretty decent tutorials - see the links on the web site. - Source: Reddit / 5 months ago
Official website is https://libsdl.org where you can read more about download and install this library because it might not work on your computer. - Source: Reddit / 6 months ago
To Develop 2D Game mostly Game Developer Prefers to use SDL Library it is Simple Media Layer originally Written in C Language but compatible with C++ and run Natively. The website of Libsdl is https://libsdl.org. It is free to use. - Source: Reddit / 5 months ago
The other error message is about SDL2, which is a commonly-used library that handles window creation etc. In a platform-agnostic way. There should be an apt package for it, but I'm not sure what it's called. I'd recommend searching Ubuntu's repositories for that and installing it to fix your issue. - Source: Reddit / 10 months ago
Good C library list: https://en.cppreference.com/w/c/links/libs Https://github.com/Immediate-Mode-UI/Nuklear + C89, no dependencies, public license. 5/5 Https://www.tecgraf.puc-rio.br/iup/ + good tutorial and wiki guides 5/5 Https://libsdl.org/ + infinite possibilities - whole library for making games, forums, wiki - complicated, not many C tutorials, need to manage game states... ... - Source: Reddit / 12 months ago
I've worked with Allegro, SDL, Godot and Unity (and quite a few more that don't exist anymore or are dormant). - Source: Reddit / over 1 year ago
Learn some library perhaps, but which one depends on what you're inserted in doing. You could for example learn SDL and create a simple game. - Source: Reddit / over 1 year ago
> Experience is quite different for big game developers that have their own engines and can't offload complexity to another layer of abstraction, supporting a lot of hardware/software combinations on Linux for them is quite hard. Oh but they can offload that complexity to e.g. SDL [0] As for why games like Cyberpunk 2077 are not on Linux, we can only speculate. Remember however that for a profit-focused... - Source: Hacker News / over 1 year ago
Sounds to me that you want something like SDL with OpenGL. - Source: Reddit / over 1 year ago
The reason I included the archive links is because libsdl.org seems to be down at the moment. - Source: Reddit / over 1 year ago
If you use SDL, that handles most of that for you. - Source: Reddit / over 1 year ago
X is only a problem if you use Xlib direcly. Instead use SDL [0] which will handle pretty much all window manager peculiarities for you. [0] http://libsdl.org/. - Source: Hacker News / over 1 year ago
I most definitely am. http://libsdl.org/ The need is strong. - Source: Hacker News / almost 2 years ago
SDL: https://libsdl.org Docs: https://wiki.libsdl.org/APIByCategory Tutorials (most are in C or a weird mix of C and C++, but you should be able to adapt them for modern C++): https://wiki.libsdl.org/Tutorials. - Source: Reddit / about 2 years ago
For game relatetd stuff: I like Simple DirectMedia Layer (SDL), Especially because it can run on webassembly, so you can turn your game demos into websites! Here's a talk by an SDL author about how and why to use it for cross platform games. Steam uses it! - Source: Reddit / about 2 years ago
Having only text can be a bit boring. So, let's create a window for drawing some fancy graphics! I recommend the SDL2 library to do this. Grab https://libsdl.org/release/SDL2-devel-2.0.14-VC.zip and extract the archive to a known location such as C:\lib\. Edit your build.zig so it looks like this:. - Source: dev.to / about 2 years ago
Do you know an article comparing SDL to other products?
Suggest a link to a post with product alternatives.