Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user. Source: about 1 year ago
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui Is their GPUI library open source? - Source: Hacker News / about 1 year ago
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff. Here's my effort: https://github.com/audulus/rui. - Source: Hacker News / about 1 year ago
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, Https://github.com/audulus/rui, It's inspired by swiftUI. Source: over 1 year ago
You might be interested in RUI https://github.com/audulus/rui. - Source: Hacker News / over 1 year ago
I've done a library for vector graphics on the GPU which works pretty well for my uses: https://github.com/audulus/vger and a rust version: https://github.com/audulus/vger-rs (which powers my rust GUI library: https://github.com/audulus/rui) Here's the approach for rendering path fills. From the readme: > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has... - Source: Hacker News / over 1 year ago
You should look into rui, Https://github.com/audulus/rui It is an amazing ui Library for rust. Source: almost 2 years ago
A more scrappy approach is what I'm trying to do with my library, rui [1]. Just get something out there. Also, it's really in service of my app, as opposed to trying to be a successful open source project. If others happen to like it, great! That said, I think Druid is a good Minimum Viable Product. I just needed GPU acceleration for my app, and wanted something closer to SwiftUI, which I'm used to. [1]... - Source: Hacker News / almost 2 years ago
I have :). First I did UI work with Qt at Pixar on the animation tools. Then I wrote a couple apps (http://audulus.com mostly custom, https://sculptura.app mostly SwiftUI, ongoing of course). Now I'm working on a Rust UI library: https://github.com/audulus/rui. Source: almost 2 years ago
I’ve been writing SwiftUI lately and it’s the most productive GUI toolkit out there. Taylor Holliday of the Audulus fame is trying to port it to Rust https://github.com/audulus/rui. - Source: Hacker News / about 2 years ago
I'm working on getting my GUI crate (https://github.com/audulus/rui) working on iOS (https://github.com/audulus/rui-ios). Multitouch will be fun. Shout out to the excellent work in swift-bridge: https://github.com/chinedufn/swift-bridge. Source: about 2 years ago
I’ve got a SwiftUI inspired crate: https://github.com/audulus/rui. It’s rather new and any assistance would be greatly appreciated :). Source: about 2 years ago
I'm working on a UI crate which may ultimately satisfy your needs: https://github.com/audulus/rui. Source: about 2 years ago
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