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The latest comments about rui on Reddit. This can help you find out how popualr the product is and what people think about it.
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user. Source: over 2 years ago
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui Is their GPUI library open source? - Source: Hacker News / over 2 years ago
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff. Here's my effort: https://github.com/audulus/rui. - Source: Hacker News / over 2 years ago
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, Https://github.com/audulus/rui, It's inspired by swiftUI. Source: almost 3 years ago
You might be interested in RUI https://github.com/audulus/rui. - Source: Hacker News / almost 3 years ago
I've done a library for vector graphics on the GPU which works pretty well for my uses: https://github.com/audulus/vger and a rust version: https://github.com/audulus/vger-rs (which powers my rust GUI library: https://github.com/audulus/rui) Here's the approach for rendering path fills. From the readme: > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has... - Source: Hacker News / about 3 years ago
You should look into rui, Https://github.com/audulus/rui It is an amazing ui Library for rust. Source: about 3 years ago
A more scrappy approach is what I'm trying to do with my library, rui [1]. Just get something out there. Also, it's really in service of my app, as opposed to trying to be a successful open source project. If others happen to like it, great! That said, I think Druid is a good Minimum Viable Product. I just needed GPU acceleration for my app, and wanted something closer to SwiftUI, which I'm used to. [1]... - Source: Hacker News / about 3 years ago
I have :). First I did UI work with Qt at Pixar on the animation tools. Then I wrote a couple apps (http://audulus.com mostly custom, https://sculptura.app mostly SwiftUI, ongoing of course). Now I'm working on a Rust UI library: https://github.com/audulus/rui. Source: over 3 years ago
Iโve been writing SwiftUI lately and itโs the most productive GUI toolkit out there. Taylor Holliday of the Audulus fame is trying to port it to Rust https://github.com/audulus/rui. - Source: Hacker News / over 3 years ago
I'm working on getting my GUI crate (https://github.com/audulus/rui) working on iOS (https://github.com/audulus/rui-ios). Multitouch will be fun. Shout out to the excellent work in swift-bridge: https://github.com/chinedufn/swift-bridge. Source: over 3 years ago
Iโve got a SwiftUI inspired crate: https://github.com/audulus/rui. Itโs rather new and any assistance would be greatly appreciated :). Source: over 3 years ago
I'm working on a UI crate which may ultimately satisfy your needs: https://github.com/audulus/rui. Source: over 3 years ago
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