But of course there will always be cases where this is just not possible or economically feasible to do (It can be very time-consuming) so I've got a subscription to Poliigon as well - They've got very high quality materials, textures, HDRI's and models too and a very nice thing about their site is that you can pick exactly which 3D software and which render engine you're using, so you get a tailored product for... Source: over 1 year ago
4) Lacks interesting props. Look at poliigon.com or 3dsky.org for examples of kitchens with more intricate props. Source: almost 2 years ago
Made with geometry nodes, following a Bad Normals tutorial. The HDRI lighting is from hdrlabs.com and the ground texture is from poliigon.com - the leaf model and texture also belong to Bad Normals. Source: about 2 years ago
Nice :). Yes, I added falling snow in post. Ground is snow material from poliigon.com. Rest is done with poly snow plugin. I tried tyflow and forest pack with blobmesh, but poly snow was easiest and fastest way to add snow. Source: about 2 years ago
- you also need to learn how to animate walking or fps at least which is pretty easy and also I think you should honestly use poliigon.com for models (not sponsered). Source: about 2 years ago
I usually get textures from textures.com, poliigon.com ... But most of my textures I make procedural. Source: over 2 years ago
Textures for actually projects can be found on textures.com for high quality stuff that costs money or poliigon.com for free textures. I personally however find NFT's tacky. Source: over 2 years ago
I create everything in the game, apart from some sounds being sourced from freesound.org (as credited within this vlog) and flora assets being sourced from Xfrog.com. Textures are also from Poliigon.com. Source: over 2 years ago
I searched for that texture and it comes from poliigon.com, not textures.com. Source: over 2 years ago
Was watching a playlist of blender tutorials. Same guy throughout. At almost the last video, he uses assets from poliigon.com , it asks you for signup. Then ask you for payment plan. Source: over 2 years ago
Probably good idea to make em yourself, lot of procedural materials ya can make in blender itself, but like textures.com and polyhaven.com also has some good shit. There's also quixel megascans and poliigon.com . Source: over 2 years ago
Else, do you mind describing what you're looking or? Presumably it's project-based so you're looking or freelancers? Am curious why off-the-shelf libraries like https://poliigon.com/ or https://gametextures.com/ wouldn't work for your project? Source: almost 3 years ago
Thanks! I used textures from poliigon.com to make it more photorealistic. Can't take all of the credit. Source: almost 3 years ago
The Kitchen scene based on the reference. Textures (4k), coffee maker, pears, palm tree, bottles, colored dishes are from Poliigon.com Samples - 2000. Resolution - 1200*1600. Source: about 3 years ago
Poliigon.com (selection of good free assets). Source: about 3 years ago
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