Hmm I don't know about tutorials, but I would recommend staying away from the DOM for any game that's real time (so, no React). Instead use a WebGL rendering library like pixi.js. You could also try out a framework/engine like Phaser, which uses pixi under the hood but provides more structure for your project if you're into that. - Source: Reddit / 13 days ago
I'm a Ruby guy, but for making simple games I'll just use a js game framework like Phaser. Though admittedly I haven't tried any Ruby game frameworks in probably about a decade. - Source: Reddit / 15 days ago
I know nothing about phaser.io, but if you're interested in fully diving into the game dev world, Unity is the way to go (and it can export to web). There may be a learning curve, but if you stick to it you will be able to make all sorts of games, not just web games or 2D games. - Source: Reddit / 18 days ago
I am not familiar with Unity at all - but have done some C# programming in the past. Still feels like it would be a plus if my Game would run in a Web-Browser, but this isn't a must have. But then there is also something like phaser.io - a framework for html5/js/ts game developement. - Source: Reddit / 18 days ago
I almost started down the game dev path with https://phaser.io/. It looked pretty nice. I remember I put a pretty hefty stress test on it to see how many physics' object it could handle, and it was very high. I was impressed. It might be typescript instead of javascript now, but thats a good thing. - Source: Reddit / about 1 month ago
According to the https://phaser.io/ website, phaser is an html5 game framework. The makers of the game are probably using a wrapper to get the game running outside a browser. - Source: Reddit / about 2 months ago
When I am interested in something that is programming related but not specifically in languages or frameworks that I am familiar with, I often append "JavaScript" to my search. This time was no different, I quickly found Phaser, a JavaScript framework that suited my needs. I came across an article called "Modular Game Worlds in Phaser 3 (Tilemaps #1) — Static Maps", which was exactly what I was looking for. - Source: dev.to / 2 months ago
p5.js is not well suited for this type of applications. If you want to make a fully-fledged game, you'd better choose other options, like Phaser for instance ( https://phaser.io/ ). - Source: Reddit / 2 months ago
I'm just now getting an idea for a video game I want to design with Phaser.js, and although I like the concept, I'm sure we can all agree that it's quite uninspired sounding: the concept is to choose one from a bunch of Public Domain characters to fight creatures from mythology, gaining levels, recruiting other public domain characters, and using currency to buy more monsters along the way. I don't plan on it to... - Source: Reddit / 2 months ago
There are some game engines/frameworks built on top of canvas system. Try for example Phaser. - Source: Reddit / 4 months ago
Other than that you could go more game engine that can export to web, these are very web centric engines, that have 2d and some 3d capabilities. These work with vectors among other things, but are a lot more complicated since they are a game engine. BabylonJS: Https://www.babylonjs.com/ Phaser: Https://phaser.io/ ThreeJS: Https://threejs.org/. - Source: Reddit / 5 months ago
How does this differ from the phaser.io library its wrapping? - Source: Reddit / 6 months ago
The game is made with Phaser, which renders out as a canvas element. You should check it out! - Source: Reddit / 6 months ago
As you may know, I am currently developing my own solo indie game, it's called Epoch Rift and it consists on a 2D roguelike platformer in which you can only play as spell casters. It is being built using one of the most well-known JavaScript gaming frameworks: PhaserJS. I picked this framework because while I am familiar with JavaScript, I am not too familiar with the game development scene and how everything works. - Source: dev.to / 6 months ago
I've been experimenting with various UI libraries and physics engines for creating a simple networked 2d platformer for the web. In the end, I really liked the simplicity of Phaser and arcade-physics. - Source: Reddit / 7 months ago
Phaser and PixiJS are popular open-source JavaScript WebGL libraries that are used to create 2D browser games. They render graphics inside an HTML canvas element. Games can be developed using JavaScript or TypeScript. These libraries use WebGL for creating high-performance, complex visual effects. You can create simple browser games using vanilla JavaScript, but if you want to have performant rendering or advanced... - Source: dev.to / 7 months ago
I don't know of a tool that lets you build this kind of game specifically but it would be quite trivial to implement from scratch. You could do it with some HTML/CSS and JavaScript. If you want to go the extra mile you could look into something like Phaser. The biggest part would be to design the assets and the game's mechanics. - Source: Reddit / 7 months ago
If you are good with javascript check out KaboomJs. If you feel like something with more advanced features Phaser is great. - Source: Reddit / 8 months ago
Checkout LittleJS, MelonJS and my main recommendation, Phaser. - Source: Reddit / 8 months ago
1,2, skip a few, 99, Spelunky! Maybe use a Javascript Game Frameworks like Phaser. - Source: Reddit / 8 months ago
Yeah sure, Phaser is a game engine made for doing just that. - Source: Reddit / 8 months ago
Do you know an article comparing Phaser to other products?
Suggest a link to a post with product alternatives.