Hmm I don't know about tutorials, but I would recommend staying away from the DOM for any game that's real time (so, no React). Instead use a WebGL rendering library like pixi.js. You could also try out a framework/engine like Phaser, which uses pixi under the hood but provides more structure for your project if you're into that. - Source: Reddit / 13 days ago
I'm a Ruby guy, but for making simple games I'll just use a js game framework like Phaser. Though admittedly I haven't tried any Ruby game frameworks in probably about a decade. - Source: Reddit / 15 days ago
I know nothing about phaser.io, but if you're interested in fully diving into the game dev world, Unity is the way to go (and it can export to web). There may be a learning curve, but if you stick to it you will be able to make all sorts of games, not just web games or 2D games. - Source: Reddit / 18 days ago
I am not familiar with Unity at all - but have done some C# programming in the past. Still feels like it would be a plus if my Game would run in a Web-Browser, but this isn't a must have. But then there is also something like phaser.io - a framework for html5/js/ts game developement. - Source: Reddit / 18 days ago
According to the https://phaser.io/ website, phaser is an html5 game framework. The makers of the game are probably using a wrapper to get the game running outside a browser. - Source: Reddit / about 2 months ago
p5.js is not well suited for this type of applications. If you want to make a fully-fledged game, you'd better choose other options, like Phaser for instance ( https://phaser.io/ ). - Source: Reddit / 2 months ago
I'm just now getting an idea for a video game I want to design with Phaser.js, and although I like the concept, I'm sure we can all agree that it's quite uninspired sounding: the concept is to choose one from a bunch of Public Domain characters to fight creatures from mythology, gaining levels, recruiting other public domain characters, and using currency to buy more monsters along the way. I don't plan on it to... - Source: Reddit / 2 months ago
There are some game engines/frameworks built on top of canvas system. Try for example Phaser. - Source: Reddit / 4 months ago
Other than that you could go more game engine that can export to web, these are very web centric engines, that have 2d and some 3d capabilities. These work with vectors among other things, but are a lot more complicated since they are a game engine. BabylonJS: Https://www.babylonjs.com/ Phaser: Https://phaser.io/ ThreeJS: Https://threejs.org/. - Source: Reddit / 5 months ago
How does this differ from the phaser.io library its wrapping? - Source: Reddit / 6 months ago
The game is made with Phaser, which renders out as a canvas element. You should check it out! - Source: Reddit / 6 months ago
I've been experimenting with various UI libraries and physics engines for creating a simple networked 2d platformer for the web. In the end, I really liked the simplicity of Phaser and arcade-physics. - Source: Reddit / 7 months ago
Checkout LittleJS, MelonJS and my main recommendation, Phaser. - Source: Reddit / 8 months ago
Yeah sure, Phaser is a game engine made for doing just that. - Source: Reddit / 8 months ago
Do you know an article comparing Phaser to other products?
Suggest a link to a post with product alternatives.