Offloading the CPU is a good thing, but to me this does not seem like the game changer that they are trying to make it sound like. To really get stellar loading speeds you need to use advanced context-aware compression techniques, e.g. Similar to OpenCTM (I'm not sure what's used in games these days in terms of mesh compression and similar, but lossless entropy encoding like zlib/GDeflate is only a small part of... Source: over 1 year ago
Do you know an article comparing OpenCTM to other products?
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