I've played Noita (https://noitagame.com/) for quite a bit, and lately it clicked to me, that the core mechanics of the player and environment come from Liero. Though Noita is a single player rouge-lite, it has wands instead of guns, but environment is destructible, and explosions work the same. It's much deeper, both in mechanics and in lore, it has actual levels with progressions, but I was curious why did I... - Source: Hacker News / 4 months ago
I have this idea for a videogame concept, which is basically TABS (totally accurate battle simulator) but for spellcasting. You effectively need to create a "physics" engine for spell effects to that they are satisfying to use & have good interactions between each other and the environment. I haven't found a game yet which which implements that concept. The closest is probably Noita (https://noitagame.com/). But I... - Source: Hacker News / 6 months ago
It isn't. Popular != Good. If you want an actually difficult game play Noita and if you're looking for rich storytelling that isn't primarily done through dialogue and overuse of cutscenes but rather world building and exploration - might I again recommend Noita. But games are such a subjective and immeasurable thing - being entertainment it is quite a personal matter that is difficult to actually measure how good... Source: 12 months ago
Have you gotten your hands on Noita yet? Seems like it fits perfectly in what you describe that you enjoy. Source: about 1 year ago
Recently got into noita (https://noitagame.com/). Pretty fun and works well on steam deck. Source: over 1 year ago
A roguelite rather than a roguelike, but you might be interested in checking out Noita where your magic has heavy interaction with (and utilization of) the specific "material type" of each pixel it touches. For example, use a wind wand on a fire to make a big poof of flame that can light nearby wood/oil/etc, which burns for a long time and can be dumped on enemies below, that sort of thing. Lot of focus on making... Source: over 1 year ago
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