PhobosLab had ImpactJS and created Ejecta, which was a stripped down JS VM for just the audio/video stuff. Source: about 1 year ago
Check his game development and engine: https://impactjs.com/. Source: almost 2 years ago
I'm also curious how projects like JavaScript PC Emulator and JavaScript Game Engine handled those issues in case some of you know. Source: almost 2 years ago
One game which kind of is in the same ballpark as the game you are describing (minus the online part) is CrossCode which is also developed in HTML5 with https://impactjs.com/. Which handles audio, rendering and a bunch of other things for you so you can focus on making the game. Source: about 2 years ago
JavaScript has become so powerful that we can use it to build games. There are a lot of libraries on the market like melonJS and impactJS. - Source: dev.to / over 2 years ago
If you wanted to stick with Javascript and the browser then options include https://phaser.io/ and https://impactjs.com/ but I have no experience of these myself. Source: almost 3 years ago
The CrossCode game was made with JavaScript, using a modified version of the Impact Game Engine. Some of the other commenters mentioned RPGMaker, and many of the creators of CrossCode actually began with that, so it may not be a bad shout. Source: almost 3 years ago
Do you know an article comparing ImpactJS to other products?
Suggest a link to a post with product alternatives.
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