It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 8 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 8 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: 11 months ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: 12 months ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: 12 months ago
You can use lightweight engines that run in your browser, like GDevelop or Godot. Both of these also have downloadable versions and Android apps. Source: about 1 year ago
I'd also maybe recommend GDevelop as an alterative. Which uses Block-based "behavior" programming instead of text coding. It also has a bank of ready to go assets (mostly from https://www.kenney.nl/ ). You'll probably be up and running faster with your limited backgrounds. If actual text coding is required GDevelop uses JavaScript as the backend for making custom behaviors . Source: about 1 year ago
It really depends, normally I get a sense about new people who stumble on to Godot as a "Free" game engine, and want to start making games right away with 0 experience in anything. I tend to point them towards GDevelop. Source: about 1 year ago
You may also have an easier/faster startup time in GDevelop , which uses Block-style scripting and has a library of ready assets. Which are mostly all Kenney Games CC0 assets, and useful if you stick with Godot. Source: about 1 year ago
If you're mainly interested in getting quickly into Game Development without even lite coding, I've been pointing folks to GDevelop as a FOSS (Free and Open-Source Software) option. Which uses a Block-based scripting style. Source: about 1 year ago
In the immediate term for just pure 2D Video Game Development in the FOSS (free and open source software) world, I'd suggest GDevelop , which uses Code Blocks (build on JavaScript and C++ on the backend). Kenny is a nice collection of assets for both 2D and 3D for any development engine. Source: about 1 year ago
I tried out construct 3 in 2019 then I discovered its free alternative Gdevelop. Source: about 1 year ago
And GDevelop for 2D if you want to minimize code usage and use a level editor. Source: about 1 year ago
Not sure what you refer to by "menlo security" as this term is used nowhere in the app. GDevelop is using a cookie when you open a cloud project, but it's not a 3rd party cookie - it comes from gdevelop.io and is a secure cookie that stays on gdevelop.io. Source: over 1 year ago
If you don't have a keyboard, you can try GDevelop. Source: over 1 year ago
There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]. Source: over 1 year ago
Discover what is Poki! This is in addition to the existing prizes from Zorin OS and GDevelop. Always well accompanied by Nathalie Lawhead! Jump into the jam: https://itch.io/jam/gdevelop-game-jam-3. Source: over 1 year ago
I would recommend GDevelop, an open source game maker that can publish to desktop, mobile, and browser games. It comes with a built in tutorial, and has an option between code blocks and JavaScript for your game logic. The two can seamlessly integrate as well, so you can tell your scene to make your mario whomp like square collide with the player, and then perhaps write JavaScript code to guide the square's AI. Source: over 1 year ago
I have been working on a Series on creating Super MarioWorld from scratch which is a mix between a tutorial and a devlog. If this is something that interests you, follow along with at https://gdevelop.io (free and can run inside your browser). Source: over 1 year ago
To answer your question though, it seems like you may benefit from something like RPG Maker, they go on sale or are featured in humble bundles fairly regularly. You could also try gdevelop, which I haven't tried but I've heard okay things about; it's a no-code engine and I believe it's free. Source: over 1 year ago
Hello, In the footer of the GDevelop website we have a Press Kit, you can check it and use the content from the zip. Source: over 1 year ago
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