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Framed Data

Mobile-friendly Frame Data for every character in Super Smash Bros. Ultimate.

Framed Data Reviews and details

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  • Framed Data Landing page
    Landing page //
    2023-08-29

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Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Framed Data and what they use it for.
  • Where can I find frame animations for dodges?
    Ultimateframedata.com doesn't have gifs for dodges and rolls (not for the ones I looked at least), and no other "frame data" sites that I found give them either. The search "incineroar dodge" in google images gives like 20 results only, and none are what I'm looking for. Source: 7 months ago
  • Out of Shield Question
    You can check out frame data on https://ultimateframedata.com/. Source: 10 months ago
  • Pit's back air is actually kind of busted
    Images are from ultimateframedata.com. Source: about 1 year ago
  • Can someone explain to me what auto cancelling is?
    Ultimateframedata.com lists potential AC timings on every possible move on characters. Source: about 1 year ago
  • What's going on
    Check out https://ultimateframedata.com/ for your characters fastest out of shield options. Source: over 1 year ago
  • How do you deal with mashy terry’s?
    They’re all fast enough to work if it’s not autocanceled mate. Power dunk is -14, or -17 with the input version on shield. Your nair is frame 10, UpSmash is frame 7, and your shieldgrab is -15 (and Terry’s spotdodge is frame 3, so he can’t dodge it). You can check the speed of your out-of-shield options near the bottom of https://ultimateframedata.com, or try https://www.outofshield.com to see exactly what you can... Source: over 1 year ago
  • Every character's best move!
    Wolf - The last Brawl character, and boy is it a good one. Forward air, neutral air, up air, forward tilt, all his smash attacks, laser, reflector - astonishing kit. But once again a back air takes the title. It's kind of slow, but its size and strength make up for it, and while ultimateframedata.com says it's -10 on shield, there is a generous autocancel window, reducing the lag significantly and making it much... Source: over 1 year ago
  • Sonic can just decide "lol no"
    Seriously here's a wonderful resource about Ultimate's frame data. https://ultimateframedata.com/. Source: over 1 year ago
  • How to not be awful
    There's this website you can check out Here that can show how your character hits with their moves, shows if they have super armor, and more. Source: over 1 year ago
  • questions abt ultimate frame data.
    I have two question abt frame data. What does it mean on ultimateframedata.com when it says two options on shield safety? For instance on gaw fsmash it says -15/-13 on shield. 2nd, where is the end lag on ultimateframedata for a move?? Source: over 1 year ago
  • Smash Ultimate Summit 5 - Gauntlet D - Moist | Kola vs. bc | Cosmos
    Someone please DM every Ultimate commentator on Twitter with links to Ultimate Frame Data and Stage Comparison Tool before it's too late. Source: over 1 year ago
  • I suck at drawing but developed an algorithm to isolate and trace characters in a video. it obviously lacks the soul of hand-drawn pixel art.. give up, or keep trying to develop it?
    Use something like https://ultimateframedata.com/ for reference. Source: over 1 year ago
  • How do you pick which character to practice?
    If you have the determination to keep grinding for greninja then just keep trying, maybe look up some tech tutorials on yt, or look up frame data on https://ultimateframedata.com to punish aggressive shield pressure, or to catch fast characters, and practice recovery from counters with his up b. I wouldn't recommend 4 man brawls for practice sessions since there are so many things you have to consider that 1v1s... Source: almost 2 years ago
  • Is there a tool that would let us know the frame advantage on hit?
    I've always referred to https://ultimateframedata.com/ but admittedly something in game or another way would be best. But in general I've learned what safer options are for characters I play from it. Source: almost 2 years ago
  • As someone with a fighting game background, I think there's a really interesting conversation to be had regarding the effect of addons within the game
    Here's the one for smash ultimate: https://ultimateframedata.com/. Source: almost 2 years ago
  • Noob at smash, any helpful sources to help me learn how to get better?
    I’ll be honest just speaking for myself I didn’t look up a lot of general guides myself, I mainly got character specific to help me build my strats when I got deeper in. Using the smash wiki and ultimate frame data here: https://ultimateframedata.com/. Source: about 2 years ago
  • My directional air dodge habits are so bad lol
    Air dodges with no directional input (called neutral air dodges) always have less lag and more invulnerability than doing a directional air dodge. If you’re curious, each character also has their own amount of lag for each dodge. You can see those on Ultimate Frame Data. Source: about 2 years ago
  • How to interpret damage output from UltimateFrameData?
    I recently discovered ultimateframedata.com which lists in-depth stats for each character's moves. I'm sure many people on here are familiar, or never an even better source for this information. I'm wondering what the parenthesis mean in base damage and why sometimes there are two or three different numbers, followed by 2-3 numbers in parenthesis. Source: about 2 years ago
  • Why is shield so bad/why is everything plus on shield
    There aren't alot of moves that are + on shield (not sure which but it's a rare few). There is an 11 frame shield drop animation, but this can be bypassed by certain actions. These actions are roll, spot dodge, jump, up smash, up special, and grab (grab takes 4 frames longer out of shield stun). You can also parry an attack if you let go of shield within 5 frames of the attack connecting. This gives you 3 extra... Source: about 2 years ago
  • How did this back air not hit in Void vs. Spargo?
    Here: Youtu.be/oe0Joz3S0Ms?t=112 If you go frame by frame we see that the frame that back air comes out the hitboxes are perfectly overlapping byleth's hurtbox (I'm checking ultimateframedata.com for both). I don't understand what happened here for the move to not connect. Source: over 2 years ago
  • WFT's hitboxes doing some serious trigonometry here
    She has A LOT of strange hitboxes, you check them here along with other characters. Source: over 2 years ago

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