Ultimateframedata.com doesn't have gifs for dodges and rolls (not for the ones I looked at least), and no other "frame data" sites that I found give them either. The search "incineroar dodge" in google images gives like 20 results only, and none are what I'm looking for. Source: 7 months ago
You can check out frame data on https://ultimateframedata.com/. Source: 10 months ago
Images are from ultimateframedata.com. Source: about 1 year ago
Ultimateframedata.com lists potential AC timings on every possible move on characters. Source: about 1 year ago
Check out https://ultimateframedata.com/ for your characters fastest out of shield options. Source: over 1 year ago
They’re all fast enough to work if it’s not autocanceled mate. Power dunk is -14, or -17 with the input version on shield. Your nair is frame 10, UpSmash is frame 7, and your shieldgrab is -15 (and Terry’s spotdodge is frame 3, so he can’t dodge it). You can check the speed of your out-of-shield options near the bottom of https://ultimateframedata.com, or try https://www.outofshield.com to see exactly what you can... Source: over 1 year ago
Wolf - The last Brawl character, and boy is it a good one. Forward air, neutral air, up air, forward tilt, all his smash attacks, laser, reflector - astonishing kit. But once again a back air takes the title. It's kind of slow, but its size and strength make up for it, and while ultimateframedata.com says it's -10 on shield, there is a generous autocancel window, reducing the lag significantly and making it much... Source: over 1 year ago
Seriously here's a wonderful resource about Ultimate's frame data. https://ultimateframedata.com/. Source: over 1 year ago
There's this website you can check out Here that can show how your character hits with their moves, shows if they have super armor, and more. Source: over 1 year ago
I have two question abt frame data. What does it mean on ultimateframedata.com when it says two options on shield safety? For instance on gaw fsmash it says -15/-13 on shield. 2nd, where is the end lag on ultimateframedata for a move?? Source: over 1 year ago
Someone please DM every Ultimate commentator on Twitter with links to Ultimate Frame Data and Stage Comparison Tool before it's too late. Source: over 1 year ago
Use something like https://ultimateframedata.com/ for reference. Source: over 1 year ago
If you have the determination to keep grinding for greninja then just keep trying, maybe look up some tech tutorials on yt, or look up frame data on https://ultimateframedata.com to punish aggressive shield pressure, or to catch fast characters, and practice recovery from counters with his up b. I wouldn't recommend 4 man brawls for practice sessions since there are so many things you have to consider that 1v1s... Source: almost 2 years ago
I've always referred to https://ultimateframedata.com/ but admittedly something in game or another way would be best. But in general I've learned what safer options are for characters I play from it. Source: almost 2 years ago
Here's the one for smash ultimate: https://ultimateframedata.com/. Source: almost 2 years ago
I’ll be honest just speaking for myself I didn’t look up a lot of general guides myself, I mainly got character specific to help me build my strats when I got deeper in. Using the smash wiki and ultimate frame data here: https://ultimateframedata.com/. Source: about 2 years ago
Air dodges with no directional input (called neutral air dodges) always have less lag and more invulnerability than doing a directional air dodge. If you’re curious, each character also has their own amount of lag for each dodge. You can see those on Ultimate Frame Data. Source: about 2 years ago
I recently discovered ultimateframedata.com which lists in-depth stats for each character's moves. I'm sure many people on here are familiar, or never an even better source for this information. I'm wondering what the parenthesis mean in base damage and why sometimes there are two or three different numbers, followed by 2-3 numbers in parenthesis. Source: about 2 years ago
There aren't alot of moves that are + on shield (not sure which but it's a rare few). There is an 11 frame shield drop animation, but this can be bypassed by certain actions. These actions are roll, spot dodge, jump, up smash, up special, and grab (grab takes 4 frames longer out of shield stun). You can also parry an attack if you let go of shield within 5 frames of the attack connecting. This gives you 3 extra... Source: about 2 years ago
Here: Youtu.be/oe0Joz3S0Ms?t=112 If you go frame by frame we see that the frame that back air comes out the hitboxes are perfectly overlapping byleth's hurtbox (I'm checking ultimateframedata.com for both). I don't understand what happened here for the move to not connect. Source: over 2 years ago
She has A LOT of strange hitboxes, you check them here along with other characters. Source: over 2 years ago
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