User-Friendly
Flowlab is designed to be accessible to beginners, offering a drag-and-drop interface that requires no coding knowledge, making it easy for anyone to start creating games.
Web-Based Platform
Flowlab is a web-based platform, eliminating the need for downloads or installations and allowing users to access and work on their projects from any device with an internet connection.
Integrated Asset Tools
It includes an asset library and built-in art tools, enabling users to create and manage their game assets directly within the platform.
Cross-Platform Export
Games created on Flowlab can be exported to multiple platforms, including iOS, Android, and desktop, which is beneficial for reaching a wider audience.
Active Community
Flowlab has an active user community and support forum that can provide help, share resources, and offer advice to game developers.
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I'm honestly not that good at programming, but I found this really awesome game making tool called flowlab and it uses visual logic. Years later and now GALACDRIVE is on the app store with more to come :). Source: over 1 year ago
Mostly because it's what I used before coming to rec room, I think it feels most like flowlab.io with their visual scripting because of how simple everything is. Source: over 1 year ago
Hi, I'm a little late to the party, but I'd like to introduce you to a game engine called flowlab. It's a simple to learn, yet very powerful visual scripting engine. Source: almost 2 years ago
If you want to start somewhere small but have infinite potential start here> https://flowlab.io/. Source: almost 2 years ago
Me when I reccomend you to try flowlab.io because I personally love it and it's 10 times easier to get started with compared to most game engines:. Source: almost 2 years ago
If you’re new to game making and don’t mind relying on the web I would wholeheartedly recommend flowlab as a game making tool. It’s primarily visual logic based, has a short learning curve compared to most engines, and despite it not being well known it’s very well documented, is powerful and doesn’t require any additional software as it runs on the browser. Source: about 2 years ago
Universal crumble was made for a gamejam on an internet platform known as flowlab.io. It won the jam by a hair, so I kept at it for another three-ish weeks. The video above was recorded after the game was finished - I have since added more settings, a leaderboard, achievements system and some extra UI objects. Source: about 2 years ago
Some other people have great comments, I just wanted to link to a great website for beginners to learn, I've used it a lot to practice logic and 2d sprites Https://flowlab.io/. Source: over 2 years ago
I made a small backrooms game in flowlab.io but im kinda stuck on what entity to add in a 2d game. Source: over 2 years ago
It's called "Exterminator" and I've been making it on flowlab.io. You can play it here, but there's not really too much to do except jump around (for now). Source: almost 3 years ago
a quick search of "online game engine" gave me https://playcanvas.com, https://flowlab.io, and https://gdevelop.io which all appear to have browser based GUIs, but I haven't personally used any of them (or heard of anyone using them tbh). Not sure why you would want that over a local interface, especially when you get into adding audio and art assets which can be quite large. Source: almost 3 years ago
Ok but it might be simpler and easier to use than an actual game engine? I have made several 'experiences' (I'm not calling them games for personal reasons) that would have been way harder to make in an actual game engine, seeing as I don't know how to code, and looking at words and praying it works really isn't my form of fun. I like making games, it fills me with joy. I'm working on a thing right now, but its... Source: over 3 years ago
Https://flowlab.io/ (For making games, but what you really need is a flow chart with objects that have properties to search through. At a quick glance this doesn't look like it uses programming). Source: almost 4 years ago
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