First, when I say open project, I mean, any project released under a license like GPL, any Open Source license, or a Creative Commons license. Not every project involves software development. There are projects that are related to the creation of multimedia content, like images, text, audio or video, and if you want that anyone has access, can redistribute the material or create derivative work, as it happens with... - Source: dev.to / 3 months ago
You can also look for assets under Creative Commons licenses (though you'll need to research the licenses as some require attribution or don't allow use in anything commercial or etc). Source: 5 months ago
You'll need to pick a specific license, not just generic open source. For this kind of thing, the usual recommendation is a creative commons liscence. They have a handy little tool to help you figure out which license is best for you. Source: 10 months ago
Regardless, there's a broader "free culture" movement with things like the Creative Commons licenses, etc facilitating a similar approach to other kinds of IP, like movies, music, etc. There are special open source licenses tailored to fonts and a whole ecosystem of open source fonts, for example. Source: 12 months ago
This is the entire reason the Creative Commons project exists: Copyright law is extremely strict, and CC licenses provide artists with an easy way to be more permissive with the rights to their works, while still being selective about what rights they retain, and while still remaining compliant with copyright law.... Source: 12 months ago
Many things are already being released under creative commons. Source: 12 months ago
Finally, if you haven't already, you might look into Creative Commons, who say they "sustain the thriving commons of shared knowledge and culture." That's not a platform, but rather a framework, and might be more useful/interesting than pure public domain. Source: about 1 year ago
It is an entity, it's a nonprofit. https://creativecommons.org/. Source: about 1 year ago
I'm a big fan of the Creative Commons project and highly recommend Remix: Making Art and Commerce Thrive in the Hybrid Economy by Lawrence Lessig (CC co-founder)... And checkout his other books, too, Remix is just the only one I've read so far... Source: about 1 year ago
All of this reminds me why I'm a total nerd and fan of Creative Commons. It's a (free) common-sense system for making limitations or total freedom to use work clear to other artists by applying human-readable rules. As an artist, you can apply a Creative Commons liscence to your work so it is 100% protectected (no use without $$$, no derivatives) all the way to the other spectrum end where it's 100% free to use... Source: about 1 year ago
Good idea, for licensing you could use one of the Creative Commons licenses. Source: about 1 year ago
From the creativecommons.org site:. Source: over 1 year ago
No, Creative Commons is a standard open copyright license, and the license terms aren't under WotC's control. And they picked the least restrictive, most open form of Creative Commons license, as well. Source: over 1 year ago
So to get to my point, you should look at / be using the Creative Commons if you want to support open gaming, there are a number of options to tailor the license to what you want, Attribution-ShareAlike is probably the most common / permissive, but you could add a non-commercial clause to it. Source: over 1 year ago
I'm a bit more radical than that and favor GNU over CC - But at the end of the day, the whole idea of license requirements for natural numbers and math is antithetical to the liberation brought to us by networked turing machines... So ideally, abolish the whole fucking state that enforces that kind of shit. Source: over 1 year ago
Copyright © 2021 so obvious issue, it's 2021, second you can't copyright expressions of things so a copyright on a website doesn't do much, third use Creative Commons it's more in line with the ethos of what you are trying to acomplish. Source: over 1 year ago
Like the sidebar says, this is a community for anything to do with tabletop roleplaying games, as they relate to libre and open culture. If you're confused about that last part, no worries. I wrote the most crash course tl;dr-possible things I could and put them in the wiki. For the even shorter version, libre and open cultures are worldviews that information - knowledge, art, culture, entertainment, everything -... Source: over 1 year ago
Maybe things just weren't as clear and established as they are now. It's really not hard at all to tell the differences between license versions, and the Creative Commons website goes out of it's way to make it easy to understand everything necessary. Source: over 1 year ago
This is a great reminder for all of us that licenses written by your favorite mega-corp are always poison pills. If your license of greater-than-MIT-license complexity isn't managed by a separate foundation like the Linux Foundation or Creative Commons, then it's probably there to take away your rights rather than support them. Source: over 1 year ago
Similarly, the Creative Commons foundation does not write novels or music or create images. Instead, its purpose is to produce, maintain and promote licenses that allow ordinary people to share their works under a clearly articulated but largely permissive license. Source: over 1 year ago
The Creative Commons ones are a particularly popular set, with different options for different needs, and they're used for an incredible number of projects of all kinds, RPGs included (for example Ironsworn and Fate. Source: over 1 year ago
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