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Zdog might be a bit more popular than Immutable.js. We know about 5 links to it since March 2021 and only 4 links to Immutable.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Working on extending the [Zdog](https://zzz.dog) library, adding some new types and tooling, patching bugs I run into on the way. All the quirks inherit from it being based on (and rendering to) SVG. SVG is Y-down, Zdog only adds Z-forward. SVG only has layering, so Zdog only z-sorts shapes as wholes. Perspective distortion needs more than dead-simple affine transforms to properly render beziers, so Zdog doesn't... - Source: Hacker News / 18 days ago
Some time ago I found zdog - it's a lightweight 3D javascript engine, for canvas or SVG. If you check out its site, you'll see it described as pseudo 3D. What does that mean? Basically zdog holds a model of 3D shapes, but renders everything as 2D flat shapes. - Source: dev.to / about 2 years ago
For some reason could not paste more links into my last comment so here are some other thoughts on things to do too. Zdog: Https://zzz.dog/ This one is a way to do vector pseudo 3d illustrations on the web, but it mostly just has a simple rotation not much beyond that. Source: over 2 years ago
Hi, I am trying to make a 3D editor for the Zdog library. Source: almost 3 years ago
For this project, I'm tinkering with ZDog (https://zzz.dog/) a nifty little flat-shaded pseudo-3d engine for the browser, written in Javascript. It's pretty simple as 3d engines go, but as one might expect, it's heavily structured around OOP and mutable objects, and makes extensive use of Javascript prototypal inheritance. Source: almost 3 years ago
The Immutable.js README has a much more complete description of immutability and why you might want to use the library. Also worth mentioning that Immer is an alternative which is a bit easier to get started with. - Source: dev.to / over 2 years ago
You could create explicitly immutable references and state by using a tool like Immer.js or Immutable.js and do something like your example using their API. Source: almost 3 years ago
There are also libraries such as Immer and Immutable that were created to make our lives easier while dealing with immutability in JavaScript. - Source: dev.to / over 3 years ago
Use persistent immutable data structures (as implemented in, for instance, mori or Immutable.js) to represent the state. As much as possible, push calculations into referentially transparent functions (i.e., input depends purely on output) which take persistent data. Write the interactions with the real world in imperative style. Source: over 3 years ago
Pixi.js - Fast lightweight 2D library that works across all devices
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p5.js - JS library for creating graphic and interactive experiences
Proof.ink - Proven immutable data stored on the Steem blockchain