Based on our record, CMake seems to be a lot more popular than Ylands. While we know about 51 links to CMake, we've tracked only 2 mentions of Ylands. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you need a place where people don't run off daily, I have been running a gaming community for 10 YEARS. We have made, finished and published some of the most popular games on http://ylands.com and sold projects to Tencent and Bohemia Interactive. Source: about 1 year ago
I run a group of mature hobbyist game developers and our art team needs some leadership. We have had a history of building cool things that actually get finished and published but we mostly did those things as mods/DLC for other games. We won in 6, 15-30,000 USD game competitions and worked with Bohemia Interactive and Tencent on the game Ylands. Source: over 1 year ago
CMake stands for "Cross-platform Make" and is an open-source, platform-independent build system. It's designed to build, test, and package software projects written in C and C++, but it can also be used for other languages. Here's an overview of CMake and its features:. - Source: dev.to / 3 months ago
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very... - Source: dev.to / 6 months ago
Install the CMake program using your system package manager, e.g. Sudo apt-get install cmake. Source: 7 months ago
Oh I just assumed it was talking about the one from cmake.org since I was having trouble. I can now confirm that mingw-w64-cmake and the binary from cmake.org do operate in mostly identical ways. Source: about 1 year ago
Then looking at any one of the many examples provided on cmake.org, it's clearly a viable way to do set(CMAKE_*), (e.g., set(CMAKE_CXX_STANDARD 11) Set(CMAKE_CXX_STANDARD_REQUIRED True)). Of course, another way to set these variables is to use the -D flag as you suggested, but I was just wondering why you would prohibit using set(CMAKE_*). Source: about 1 year ago
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